Kayne Ruse
2bacdcdab7
The basic server map is being displayed in the client
2014-04-06 03:38:58 +10:00
Kayne Ruse
27bda5dc28
Working on the client side map code (read more)
...
I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
2014-04-06 02:25:55 +11:00
Kayne Ruse
962f3f5dd0
Added "camera"
2014-04-05 01:56:05 +11:00
Kayne Ruse
38b603fc8f
Began working on the lua API for the map
...
The basic framework is done.
2014-03-28 03:24:14 +11:00
Kayne Ruse
e4bfbfb906
Minor code tweaks, this needs a lot of forethought
2014-03-16 00:28:19 +11:00
Kayne Ruse
a850d6b1af
Added dummy serialization functions
2014-03-06 00:20:31 +11:00
Kayne Ruse
de1a6a050f
Fixed jittery lag and client closing issues
2013-12-07 03:24:39 +11:00
Kayne Ruse
49c9abe91b
Added controls, it's now MP capable
2013-12-07 02:36:48 +11:00
Kayne Ruse
1c032bfc47
Implemented client-side player creation; incomplete
2013-12-06 23:03:46 +11:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00