Commit Graph

10 Commits

Author SHA1 Message Date
Kayne Ruse decc77e21c Implemented entity.GetType() in lua
This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
2015-03-09 09:04:12 +11:00
Kayne Ruse b273b4c04a Added character API 2015-02-17 22:10:07 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse cacd3dcd6d Removed the statistics structure from common/* and server/* 2014-11-16 22:34:12 +11:00
Kayne Ruse f2d79225a3 Created '*_data.cpp' files, modified API files a bit 2014-11-06 01:54:27 +11:00
Kayne Ruse 966443be3d CharacterData inherits from Entity 2014-11-05 23:02:14 +11:00
Kayne Ruse ce97245131 Project builds, and runs with no obvious differences 2014-08-15 09:39:17 +10:00
Kayne Ruse 6d98bab000 Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs

TODO:

* The remaining managers should be singletons
2014-08-13 09:45:54 +10:00
Kayne Ruse 28d083cba4 Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file
* Removed CombatManager and EnemyManager instanciation
2014-07-03 01:41:58 +10:00
Kayne Ruse 82b1b589dc Moved some files around 2014-07-03 00:23:43 +10:00