Kayne Ruse
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8d2fc45d7d
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Combat instances are created alongside the barriers
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2016-05-29 02:15:41 +10:00 |
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Kayne Ruse
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7c6468c1dd
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Multiple changes, read more
* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
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2016-04-25 22:10:11 +10:00 |
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Kayne Ruse
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cc6981e35f
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Refined culling logic, added periodic query
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2016-04-14 22:56:15 +10:00 |
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Kayne Ruse
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5d0f9e1bb8
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Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
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2016-04-08 10:48:01 +10:00 |
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Kayne Ruse
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7205d6692c
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Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
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2016-04-04 01:05:32 +10:00 |
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Kayne Ruse
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42b37be6f5
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Creatures are nearly ready
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2016-03-27 14:06:47 +11:00 |
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Kayne Ruse
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ba384c182a
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Updated the copyright in the file headers
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2016-03-22 13:40:26 +11:00 |
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Kayne Ruse
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30aa11c083
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Brought client into line with server
Also added a new config file for developing over multiple machines.
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2016-03-21 22:06:25 +11:00 |
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Kayne Ruse
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0666c69680
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Moved scenes into one folder
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2016-03-20 04:27:58 +11:00 |
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