Commit Graph

23 Commits

Author SHA1 Message Date
Kayne Ruse a00ddb3142 Updated trigger names in the server 2015-02-27 05:33:47 +11:00
Kayne Ruse d0b2f8e12f Removed MonsterManager's Singleton status, RoomData now has mgr members
RoomData now has monsterMgr and waypointMgr members, so that it can
compare it's characters to the monster & waypoints, etc.

RoomManager has been updated. It now has a database reference, which is
passed to the monsterMgr of new rooms. The room API also has functions
which expose these managers to lua.
2015-01-11 19:47:42 +11:00
Kayne Ruse b391dde089 WaypointManager is no longer a Singleton, wrote waypoint API outline
I'm planning on giving each room it's own waypoint manager, so it can
compare it's waypoints against the characters in that room alone. If it
turns out to be a good pattern, I'll do thae same for monsters.
2015-01-09 13:21:09 +11:00
Kayne Ruse 3a9fdd511b Replaced door system with waypoint system 2014-12-30 02:38:25 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse 74234684af Started planning ServerApp refactoring 2014-11-07 00:07:19 +11:00
Kayne Ruse be9ce33637 Changed a bunch of method names, including Singleton<> 2014-10-01 01:57:03 +10:00
Kayne Ruse 59e3518dd8 Implemented command line config overrides
You can set the file to read as the config file via the command line, like
this, assuming the program supports it:

  prog -config=file.cfg

You can also override indevidual key-value pairs in the config system
using this syntax:

  prog -Ckey=value

Both commands can be used together, and you can override multiple
key-value pairs at once. To use this feature of the ConfigUtility, it must
receive argc and argv as parameters to the Load() method.
2014-09-28 02:11:26 +10:00
Kayne Ruse e7ba097e6a Converted the server's managers to singletons 2014-08-17 10:06:29 +10:00
Kayne Ruse 74f809a801 UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
2014-08-13 06:53:47 +10:00
Kayne Ruse 908f91d674 ClientApplication and ServerApplication are now Singletons 2014-08-04 00:45:09 +10:00
Kayne Ruse fd320767c5 Implemented the changes to ConfigUtility in the client and server
The server's changes were easy. The clients means that the constructors
for each scene have one less argument, and each scene has one less member.
The exception to this is LobbyMenu, where the config is used in multiple
places, so it was easier to have the config's reference as a member.

To replace the config's usage, I added this line in most cases:

ConfigUtility& config = ConfigUtility::GetSingleton();

The only requirement is that ConfigUtility::Create() and
ConfigUtility::Delete() are called from the main() function.
2014-08-03 23:20:39 +10:00
Kayne Ruse bac493c96b Rearranged the debug output 2014-07-02 21:59:26 +10:00
Kayne Ruse bf922ec598 Updated the license headers
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse fd673a415f Removed singleton pattern 2014-04-21 01:01:00 +10:00
Kayne Ruse 6ccc874583 Implemented the log on and log off systems
This is a pretty straight forward port of the old version, including the
incredibly hacky server list. But I just need to remember that this is a
prototype.
2013-11-23 17:53:36 +11:00
Kayne Ruse cb9aef95ec Reworked NetworkQueue as a template class 2013-11-22 19:57:24 +11:00
Kayne Ruse 54cd26b76f Removed a lot of rubbish from the server 2013-11-02 19:00:08 +11:00
Kayne Ruse 09453cc24e Added lua and SQL, but removed lsqlite3.c
lsqlite3.c looked like a good idea for connnecting SQL and lua, but I
couldn't get it to work and rather than struggle on this, I'll write my
own library later on.
2013-09-05 20:08:50 +10:00
Kayne Ruse 027d0125ef Boilerplate, boilerplate, boilerplate!!!
I've created a project for client & editor programs, by simply copying one
to the other. Right now, the client still has the editor scene, but I'll
switch that out soon.

I've also added a license header to the server's source. I don't remember
what else I did, but at this point it should theoretically build out of
the box.
2013-08-29 21:17:43 +10:00
Kayne Ruse b675f516e7 Beginning to create the placeholder classes 2013-08-29 19:57:25 +10:00
Kayne Ruse 7458962ad4 Rearranged the logic 2013-08-24 23:20:43 +10:00
Kayne Ruse 0a0b61287e Started working on the room system 2013-08-11 20:39:08 +10:00