Commit Graph

11 Commits

Author SHA1 Message Date
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 878d502b8b Looking for the bug 2015-04-27 01:35:14 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
Kayne Ruse d2bb3575fc Removed initial world query
The world is queried once the client has the player's character.
2015-03-13 19:12:34 +11:00
Kayne Ruse ca6afb72ad Minor comment tweaks 2015-03-11 20:23:52 +11:00
Kayne Ruse 4d71d4cc40 Room transitions are working smoothly, read more
Although the room transitions are working fairly well, it is still heavy
handed, and a number of optimizations can be done. On the whole, this
needs a review.
2015-03-09 23:26:37 +11:00
Kayne Ruse cb63c9b07c Minor comment tweaks 2015-02-27 05:43:20 +11:00
Kayne Ruse 4630b7e403 PumpCharacterUpdate() works from lua to client, read more
There was a bug in the entity API, where getMotion() was pushing the
origin instead of the motion. This has been corrected. Since this is an
important bug, and because the features for this leg is finished, I'll
merge this to master.
2015-02-27 02:39:27 +11:00
Kayne Ruse d8045ae339 Minor comment tweaks 2015-02-25 21:16:03 +11:00
Kayne Ruse 87af4f1a1e Comment tweaks, updated network version 2015-02-14 23:54:18 +11:00
Kayne Ruse 18b144fa46 Updated client, read more
It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
2015-02-14 23:39:56 +11:00