10 Commits

Author SHA1 Message Date
Kayne Ruse 55abdfc7d0 Added error checking for character handles 2016-12-09 19:26:53 +11:00
Kayne Ruse 8d2fc45d7d Combat instances are created alongside the barriers 2016-05-29 02:15:41 +10:00
Kayne Ruse 7c6468c1dd Multiple changes, read more
* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
2016-04-25 22:10:11 +10:00
Kayne Ruse cc6981e35f Refined culling logic, added periodic query 2016-04-14 22:56:15 +10:00
Kayne Ruse 5d0f9e1bb8 Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
2016-04-08 10:48:01 +10:00
Kayne Ruse 7205d6692c Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
2016-04-04 01:05:32 +10:00
Kayne Ruse 42b37be6f5 Creatures are nearly ready 2016-03-27 14:06:47 +11:00
Kayne Ruse ba384c182a Updated the copyright in the file headers 2016-03-22 13:40:26 +11:00
Kayne Ruse 30aa11c083 Brought client into line with server
Also added a new config file for developing over multiple machines.
2016-03-21 22:06:25 +11:00
Kayne Ruse 0666c69680 Moved scenes into one folder 2016-03-20 04:27:58 +11:00