Added respawning rabbits
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@@ -70,6 +70,9 @@ public:
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int GetTickReference();
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//TODO: other triggers like player entry & exit, etc.
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std::string SetTag(std::string key, std::string value);
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std::string GetTag(std::string key);
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private:
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//metadata
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std::string roomName;
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@@ -90,4 +93,5 @@ private:
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//hooks
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int tickRef = LUA_NOREF;
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std::map<std::string, std::string> tags;
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};
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