Fleshing out TextBox

This commit is contained in:
2015-08-13 21:45:20 +10:00
parent 2dec2a46fc
commit f81032b718
6 changed files with 58 additions and 31 deletions
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_box.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
void TextBox::DrawTo(SDL_Renderer* renderer) {
image.DrawTo(renderer, posX, posY);
}
void TextBox::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the new texture
SDL_Texture* newText = renderTextTexture(renderer, font, str, color);
//copy the texture
image.Free();
image.CopyTexture(renderer, newText);
//cleanup
SDL_DestroyTexture(newText);
}
void TextBox::AddText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//TODO: empty
}
void TextBox::ClearText() {
image.Free();
}