Removed singletons

This commit is contained in:
Kayne Ruse
2013-05-16 17:02:21 +10:00
parent 30d163ec80
commit f04c7fa161
11 changed files with 63 additions and 82 deletions
+13 -9
View File
@@ -3,9 +3,11 @@
#include "base_scene.hpp"
#include "player_manager.hpp"
#include "delta.hpp"
#include "frame_rate.hpp"
#include "player_manager.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include <string>
@@ -13,7 +15,7 @@
class InGame : public BaseScene {
public:
//Public access members
InGame();
InGame(ConfigUtility*, SurfaceManager*);
virtual ~InGame();
protected:
@@ -24,21 +26,23 @@ protected:
virtual void Render(SDL_Surface* const);
//Event handlers
virtual void MouseMotion (SDL_MouseMotionEvent const&);
virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
virtual void KeyDown (SDL_KeyboardEvent const&);
virtual void KeyUp (SDL_KeyboardEvent const&);
virtual void MouseMotion(SDL_MouseMotionEvent const&);
virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
virtual void KeyDown(SDL_KeyboardEvent const&);
virtual void KeyUp(SDL_KeyboardEvent const&);
//utilities
void NewPlayer(int index, std::string avatarName, int x, int y);
void SwitchToPlayer(int index);
//members
PlayerManager playerMgr;
Delta delta;
FrameRate frameRate;
SurfaceManager surfaceMgr;
PlayerManager playerMgr;
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
int playerCounter;
int currentPlayer;