Began bringing the client into line with the server's changes
Several parts of the client already built correctly. Updated LobbyMenu, it not builds.
This commit is contained in:
@@ -124,7 +124,7 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
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+1
-3
@@ -23,8 +23,6 @@
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#define INWORLD_HPP_
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//maps
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#include "map_allocator.hpp"
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#include "map_file_format.hpp"
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#include "region_pager.hpp"
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//networking
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@@ -112,7 +110,7 @@ protected:
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TileSheet tileSheet;
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//map
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RegionPager<BlankAllocator, DummyFormat> regionPager;
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RegionPager regionPager;
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//UI
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Button disconnectButton;
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+41
-37
@@ -34,14 +34,12 @@ LobbyMenu::LobbyMenu(
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex
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int* const argAccountIndex
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):
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config(*argConfig),
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network(*argNetwork),
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex),
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characterIndex(*argCharacterIndex)
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accountIndex(*argAccountIndex)
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{
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -87,9 +85,9 @@ void LobbyMenu::FrameStart() {
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void LobbyMenu::Update(double delta) {
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//suck in and process all waiting packets
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SerialPacket packet;
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while(network.Receive(&packet)) {
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HandlePacket(packet);
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char packetBuffer[MAX_PACKET_SIZE];
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while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
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HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
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}
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}
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@@ -149,7 +147,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//broadcast to the network, or a specific server
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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//reset the server list
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@@ -159,11 +157,9 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
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//pack the packet
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
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strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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//join the selected server
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network.SendTo(&selection->address, &packet);
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@@ -176,6 +172,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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else if (
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//has the user selected a server on the list?
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//TODO: replace with regular collision checker
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button.x > listBox.x &&
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button.x < listBox.x + listBox.w &&
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button.y > listBox.y &&
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@@ -204,34 +201,41 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//-------------------------
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void LobbyMenu::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case SerialPacket::Type::BROADCAST_RESPONSE: {
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//extract the data
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ServerInformation server;
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server.address = packet.meta.srcAddress;
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server.networkVersion = packet.serverInfo.networkVersion;
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server.name = packet.serverInfo.name;
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server.playerCount = packet.serverInfo.playerCount;
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//NOTE: Check compatibility here
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server.compatible = server.networkVersion == NETWORK_VERSION;
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//push
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serverInfo.push_back(server);
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}
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(dynamic_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacket::Type::JOIN_RESPONSE:
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clientIndex = packet.clientInfo.clientIndex;
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accountIndex = packet.clientInfo.accountIndex;
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characterIndex = packet.clientInfo.characterIndex;
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network.Bind(&packet.meta.srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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case SerialPacketType::JOIN_RESPONSE:
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HandleJoinResponse(dynamic_cast<ClientPacket*>(argPacket));
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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break;
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}
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}
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void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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//extract the data
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ServerInformation server;
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server.address = argPacket->srcAddress;
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server.name = argPacket->name;
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server.playerCount = argPacket->playerCount;
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server.version = argPacket->version;
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//NOTE: Check compatibility here
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server.compatible = server.version == NETWORK_VERSION;
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//push
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serverInfo.push_back(server);
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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network.Bind(&argPacket->srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//TODO: send this player's character info
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}
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@@ -22,13 +22,13 @@
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#ifndef LOBBYMENU_HPP_
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#define LOBBYMENU_HPP_
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//graphics & utilities
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//graphics & ui
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "config_utility.hpp"
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//network
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//utilities
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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//client
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@@ -44,8 +44,7 @@ public:
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ConfigUtility* const argConfig,
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UDPNetworkUtility* const argNetwork,
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int* const argClientIndex,
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int* const argAccountIndex,
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int* const argCharacterIndex
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int* const argAccountIndex
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);
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~LobbyMenu();
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@@ -64,14 +63,15 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//Network handlers
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void HandlePacket(SerialPacket);
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void HandlePacket(SerialPacket* const);
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void HandleBroadcastResponse(ServerPacket* const);
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void HandleJoinResponse(ClientPacket* const);
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//shared parameters
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ConfigUtility& config;
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UDPNetworkUtility& network;
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int& clientIndex;
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int& accountIndex;
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int& characterIndex;
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//members
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Image image;
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@@ -83,9 +83,9 @@ protected:
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//server list
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struct ServerInformation {
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IPaddress address;
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int networkVersion;
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std::string name;
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int playerCount;
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int version;
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bool compatible;
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};
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@@ -64,6 +64,11 @@ Region* RegionPager::FindRegion(int x, int y) {
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}
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Region* RegionPager::LoadRegion(int x, int y) {
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//only work if using lua
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if (!luaState) {
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throw(std::runtime_error("RegionPager::luaState is null"));
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}
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//load the region if possible
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//snap the coords
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@@ -97,6 +102,11 @@ Region* RegionPager::LoadRegion(int x, int y) {
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}
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Region* RegionPager::SaveRegion(int x, int y) {
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//only work if using lua
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if (!luaState) {
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throw(std::runtime_error("RegionPager::luaState is null"));
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}
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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@@ -118,6 +128,11 @@ Region* RegionPager::SaveRegion(int x, int y) {
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}
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Region* RegionPager::CreateRegion(int x, int y) {
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//only work if using lua
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if (!luaState) {
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throw(std::runtime_error("RegionPager::luaState is null"));
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}
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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@@ -143,6 +158,11 @@ Region* RegionPager::CreateRegion(int x, int y) {
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}
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void RegionPager::UnloadRegion(int x, int y) {
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//only work if using lua
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if (!luaState) {
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throw(std::runtime_error("RegionPager::luaState is null"));
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}
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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@@ -29,6 +29,7 @@
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#include <list>
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#include <string>
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//TODO: split this into two: "RegionPagerBase" and "RegionPagerLua"
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class RegionPager {
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public:
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RegionPager() = default;
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@@ -38,8 +38,6 @@ struct SerialPacketBase {
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SerialPacketType type;
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IPaddress srcAddress;
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typedef SerialPacketType Type;
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virtual ~SerialPacketBase() {};
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};
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