Began bringing the client into line with the server's changes
Several parts of the client already built correctly. Updated LobbyMenu, it not builds.
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@@ -124,7 +124,7 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
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