Synchronization works
This commit is contained in:
+20
-9
@@ -39,12 +39,17 @@ InWorld::InWorld() {
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//debugging
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Packet::Packet p;
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p.meta.type = Packet::Type::PLAYER_NEW;
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snprintf(p.playerNew.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerNew.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerNew.position = {0, 50};
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p.playerNew.motion = {140, 0};
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snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerData.position = {0, 50};
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p.playerData.motion = {140, 0};
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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//request a sync
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p.meta.type = Packet::Type::SYNCHRONIZE;
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p.synchronize.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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}
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InWorld::~InWorld() {
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@@ -182,13 +187,13 @@ int InWorld::HandlePacket(Packet::Packet p) {
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// //
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// break;
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case Packet::Type::PLAYER_NEW:
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AddPlayer(p.playerNew);
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AddPlayer(p.playerData);
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break;
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case Packet::Type::PLAYER_DELETE:
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RemovePlayer(p.playerDelete);
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break;
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case Packet::Type::PLAYER_UPDATE:
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UpdatePlayer(p.playerUpdate);
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UpdatePlayer(p.playerData);
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break;
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default:
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throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
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@@ -222,7 +227,7 @@ void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
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cout << "You have been disconnected" << endl;
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}
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void InWorld::AddPlayer(Packet::PlayerNew& p) {
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void InWorld::AddPlayer(Packet::PlayerData& p) {
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//sprite
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playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
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@@ -238,6 +243,12 @@ void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
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//
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}
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void InWorld::UpdatePlayer(Packet::PlayerUpdate& p) {
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//
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void InWorld::UpdatePlayer(Packet::PlayerData& p) {
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if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
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AddPlayer(p);
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return;
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}
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playerCharacters[p.playerIndex].SetPosition(p.position);
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playerCharacters[p.playerIndex].SetMotion(p.motion);
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}
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+2
-2
@@ -69,9 +69,9 @@ protected:
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void HandleDisconnection(Packet::Disconnect&);
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void AddPlayer(Packet::PlayerNew&);
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void AddPlayer(Packet::PlayerData&);
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void RemovePlayer(Packet::PlayerDelete&);
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void UpdatePlayer(Packet::PlayerUpdate&);
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void UpdatePlayer(Packet::PlayerData&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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+4
-12
@@ -90,9 +90,10 @@ struct Disconnect {
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struct Synchronize {
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Metadata meta;
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int clientIndex;
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};
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struct PlayerNew {
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struct PlayerData {
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Metadata meta;
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int playerIndex;
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int clientIndex;
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@@ -109,14 +110,6 @@ struct PlayerDelete {
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int clientIndex;
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};
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struct PlayerUpdate {
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Metadata meta;
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int playerIndex;
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int clientIndex;
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Vector2 position;
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Vector2 motion;
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};
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union Packet {
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Packet() {
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meta.type = Type::NONE;
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@@ -133,11 +126,10 @@ union Packet {
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JoinResponse joinResponse;
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Disconnect disconnect;
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Synchronize sync;
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Synchronize synchronize;
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PlayerNew playerNew;
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PlayerData playerData;
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PlayerDelete playerDelete;
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PlayerUpdate playerUpdate;
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#ifdef DEBUG
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char buffer[1024];
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+1
-1
@@ -16,5 +16,5 @@ interface = rsc/graphics/interface
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#debugging
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debug = true
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avatar = elliot2.bmp
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avatar = elliot
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handle = UserName
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@@ -174,11 +174,11 @@ int ServerApplication::HandlePacket(Packet::Packet p) {
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case Packet::Type::DISCONNECT:
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HandleDisconnection(p.disconnect);
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break;
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// case Packet::Type::SYNCHRONIZE:
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// //
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// break;
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case Packet::Type::SYNCHRONIZE:
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SynchronizeEverything(p.synchronize);
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break;
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case Packet::Type::PLAYER_NEW:
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AddPlayer(p.playerNew);
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AddPlayer(p.playerData);
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RelayPacket(p);
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break;
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case Packet::Type::PLAYER_DELETE:
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@@ -186,7 +186,7 @@ int ServerApplication::HandlePacket(Packet::Packet p) {
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RelayPacket(p);
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break;
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case Packet::Type::PLAYER_UPDATE:
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UpdatePlayer(p.playerUpdate);
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UpdatePlayer(p.playerData);
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RelayPacket(p);
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break;
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default:
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@@ -202,6 +202,25 @@ void ServerApplication::RelayPacket(Packet::Packet& p) {
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}
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}
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void ServerApplication::SynchronizeEverything(Packet::Synchronize& sync) {
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//send all known data to this client
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//TODO multithreading?
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//all players
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Packet::Packet p;
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p.meta.type = Packet::Type::PLAYER_UPDATE;
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for (auto& it : players) {
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p.playerData.playerIndex = it.second.index;
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p.playerData.clientIndex = it.second.clientIndex;
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snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
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snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
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p.playerData.position = it.second.position;
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p.playerData.motion = it.second.motion;
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netUtil->Send(&clients[sync.clientIndex].address, &p, sizeof(Packet::Packet));
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}
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}
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void ServerApplication::HandleBroadcast(Packet::BroadcastRequest& bcast) {
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//respond to a broadcast request with the server's data
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Packet::Packet p;
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@@ -248,7 +267,7 @@ void ServerApplication::HandleDisconnection(Packet::Disconnect& disconnect) {
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cout << "number of clients: " << clients.size() << endl;
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}
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void ServerApplication::AddPlayer(Packet::PlayerNew& p) {
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void ServerApplication::AddPlayer(Packet::PlayerData& p) {
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//add the player
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PlayerEntry newPlayer = {
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uniqueIndex++,
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@@ -273,6 +292,6 @@ void ServerApplication::RemovePlayer(Packet::PlayerDelete& p) {
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//TODO remove a player
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}
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void ServerApplication::UpdatePlayer(Packet::PlayerUpdate& p) {
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void ServerApplication::UpdatePlayer(Packet::PlayerData& p) {
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//TODO update a player
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}
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@@ -58,13 +58,15 @@ private:
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int HandlePacket(Packet::Packet);
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void RelayPacket(Packet::Packet&);
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void SynchronizeEverything(Packet::Synchronize&);
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void HandleBroadcast(Packet::BroadcastRequest&);
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void HandleConnection(Packet::JoinRequest&);
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void HandleDisconnection(Packet::Disconnect&);
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void AddPlayer(Packet::PlayerNew&);
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void AddPlayer(Packet::PlayerData&);
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void RemovePlayer(Packet::PlayerDelete&);
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void UpdatePlayer(Packet::PlayerUpdate&);
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void UpdatePlayer(Packet::PlayerData&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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