Synchronization works
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+20
-9
@@ -39,12 +39,17 @@ InWorld::InWorld() {
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//debugging
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Packet::Packet p;
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p.meta.type = Packet::Type::PLAYER_NEW;
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snprintf(p.playerNew.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerNew.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerNew.position = {0, 50};
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p.playerNew.motion = {140, 0};
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snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
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snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
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p.playerData.position = {0, 50};
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p.playerData.motion = {140, 0};
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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//request a sync
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p.meta.type = Packet::Type::SYNCHRONIZE;
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p.synchronize.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
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}
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InWorld::~InWorld() {
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@@ -182,13 +187,13 @@ int InWorld::HandlePacket(Packet::Packet p) {
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// //
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// break;
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case Packet::Type::PLAYER_NEW:
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AddPlayer(p.playerNew);
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AddPlayer(p.playerData);
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break;
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case Packet::Type::PLAYER_DELETE:
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RemovePlayer(p.playerDelete);
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break;
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case Packet::Type::PLAYER_UPDATE:
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UpdatePlayer(p.playerUpdate);
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UpdatePlayer(p.playerData);
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break;
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default:
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throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
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@@ -222,7 +227,7 @@ void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
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cout << "You have been disconnected" << endl;
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}
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void InWorld::AddPlayer(Packet::PlayerNew& p) {
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void InWorld::AddPlayer(Packet::PlayerData& p) {
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//sprite
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playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
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@@ -238,6 +243,12 @@ void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
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//
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}
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void InWorld::UpdatePlayer(Packet::PlayerUpdate& p) {
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//
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void InWorld::UpdatePlayer(Packet::PlayerData& p) {
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if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
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AddPlayer(p);
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return;
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}
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playerCharacters[p.playerIndex].SetPosition(p.position);
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playerCharacters[p.playerIndex].SetMotion(p.motion);
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}
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