client to server contact
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@@ -55,10 +55,20 @@ ClientApplication::~ClientApplication() {
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}
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void ClientApplication::Init() {
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if (SDL_Init(SDL_INIT_VIDEO))
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throw(std::runtime_error("Failed to initialize SDL"));
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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//initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO)) {
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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BaseScene::SetScreen(800, 600);
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//initialize SDL_net
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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network.Open(0, sizeof(NetworkPacket));
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}
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void ClientApplication::Proc() {
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@@ -100,6 +110,8 @@ void ClientApplication::Proc() {
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}
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void ClientApplication::Quit() {
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network.Close();
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SDLNet_Quit();
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SDL_Quit();
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}
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@@ -123,7 +135,7 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu();
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu();
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activeScene = new LobbyMenu(&config, &network);
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld();
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@@ -25,6 +25,10 @@
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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private:
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ClientApplication();
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@@ -44,6 +48,9 @@ private:
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void UnloadScene();
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BaseScene* activeScene = nullptr;
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ConfigUtility config;
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UDPNetworkUtility network;
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};
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#endif
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+38
-10
@@ -25,22 +25,35 @@
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//Public access members
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//-------------------------
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LobbyMenu::LobbyMenu() {
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LobbyMenu::LobbyMenu(ConfigUtility* const arg1, UDPNetworkUtility* const arg2):
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config(*arg1),
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network(*arg2)
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{
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//setup the utility objects
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image.LoadSurface("rsc\\graphics\\interface\\button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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font.LoadSurface("rsc\\graphics\\fonts\\pk_white_8.bmp");
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//pass the utility objects
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backButton.SetImage(&image);
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backButton.SetFont(&font);
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search.SetImage(&image);
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search.SetFont(&font);
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join.SetImage(&image);
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join.SetFont(&font);
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back.SetImage(&image);
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back.SetFont(&font);
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50 + image.GetClipH() * 0);
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search.SetX(50);
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search.SetY(50 + image.GetClipH() * 0);
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join.SetX(50);
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join.SetY(50 + image.GetClipH() * 1);
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back.SetX(50);
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back.SetY(50 + image.GetClipH() * 2);
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//set the button texts
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backButton.SetText("Back");
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search.SetText("Search");
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join.SetText("Join");
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back.SetText("Back");
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}
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LobbyMenu::~LobbyMenu() {
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@@ -64,7 +77,9 @@ void LobbyMenu::FrameEnd() {
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}
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void LobbyMenu::Render(SDL_Surface* const screen) {
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backButton.DrawTo(screen);
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search.DrawTo(screen);
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join.DrawTo(screen);
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back.DrawTo(screen);
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}
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//-------------------------
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@@ -72,15 +87,28 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
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//-------------------------
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void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
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backButton.MouseMotion(motion);
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search.MouseMotion(motion);
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join.MouseMotion(motion);
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back.MouseMotion(motion);
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}
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void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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backButton.MouseButtonDown(button);
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search.MouseButtonDown(button);
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join.MouseButtonDown(button);
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back.MouseButtonDown(button);
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}
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//ping the LAN
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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}
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if (join.MouseButtonUp(button) == Button::State::HOVER) {
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//join the selected server
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}
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if (back.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::MAINMENU);
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}
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}
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+22
-2
@@ -28,10 +28,17 @@
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include <vector>
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class LobbyMenu : public BaseScene {
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public:
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//Public access members
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LobbyMenu();
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LobbyMenu() = delete;
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LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const);
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~LobbyMenu();
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protected:
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@@ -48,10 +55,23 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//handles
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ConfigUtility& config;
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UDPNetworkUtility& network;
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//members
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Image image;
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RasterFont font;
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Button backButton;
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Button search;
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Button join;
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Button back;
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struct ServerInfo {
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std::string name;
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IPaddress address;
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};
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std::vector<ServerInfo> serverInfo;
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};
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#endif
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+1
-1
@@ -1,7 +1,7 @@
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#config
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COMMONDIR+=../common ../common/map ../common/network ../common/ui
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COMMON+=../libcommon.a
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LIB+=$(COMMON) -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
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LIB+=$(COMMON) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(COMMONDIR))
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CFLAGS+=-DDEBUG $(addprefix -I,$(COMMONDIR))
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@@ -78,11 +78,6 @@ void ServerApplication::Init(int argc, char** argv) {
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}
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cout << "Thread safety confirmed" << endl;
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if (running) {
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throw(std::runtime_error("Multiple calls to ServerApplication::Init() is not allowed"));
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}
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running = true;
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//load config
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config.Load("rsc\\config.cfg");
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@@ -125,26 +120,20 @@ void ServerApplication::Init(int argc, char** argv) {
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throw(runtime_error("Failed to create the networkQueueThread"));
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}
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cout << "initialized networkQueueThread" << endl;
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//debugging
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PING;
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strcpy(packet.serverInfo.name, "foo");
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networkUtil.Send(config["server.host"].c_str(), config.Int("server.port"), &packet, sizeof(NetworkPacket));
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}
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void ServerApplication::Loop() {
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//debugging
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SDL_Delay(1000);
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while(networkQueue.Size() > 0) {
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try {
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HandlePacket(networkQueue.Pop());
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}
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catch(exception& e) {
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cerr << "Network Error: " << e.what() << endl;
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}
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};
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while(running) {
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while(networkQueue.Size() > 0) {
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try {
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HandlePacket(networkQueue.Pop());
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}
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catch(exception& e) {
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cerr << "Network Error: " << e.what() << endl;
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}
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};
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}
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}
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void ServerApplication::Quit() {
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@@ -165,14 +154,12 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::PING:
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//NOT USED
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//debugging
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cout << packet.serverInfo.name << endl;
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break;
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case NetworkPacket::Type::PONG:
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//NOT USED
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break;
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case NetworkPacket::Type::BROADCAST_REQUEST:
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//
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cout << "Recieved a request" << endl;
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break;
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case NetworkPacket::Type::BROADCAST_RESPONSE:
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//
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@@ -49,7 +49,7 @@ private:
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void HandlePacket(NetworkPacket);
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//members
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bool running = false;
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bool running = true;
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ConfigUtility config;
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//networking
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