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Tortuga/server/server_application.cpp
T
2013-11-16 23:46:59 +11:00

188 lines
4.8 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "network_packet.hpp"
#include <stdexcept>
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
//-------------------------
//Declarations
//-------------------------
int ServerApplication::ClientEntry::indexCounter = 0;
//-------------------------
//Define the network thread
//-------------------------
int networkQueueThread(void* ptr) {
ServerApplication* app = reinterpret_cast<ServerApplication*>(ptr);
NetworkPacket packet;
while(app->running) {
//suck in the waiting packets
while(app->networkUtil.Receive()) {
memcpy(&packet, app->networkUtil.GetInData(), sizeof(NetworkPacket));
//this is important: keep track of the source address
packet.meta.srcAddress = app->networkUtil.GetInPacket()->address;
app->networkQueue.Push(packet);
}
SDL_Delay(10);
}
return 0;
}
//-------------------------
//Define the ServerApplication
//-------------------------
ServerApplication::ServerApplication() {
//
}
ServerApplication::~ServerApplication() {
//
}
void ServerApplication::Init(int argc, char** argv) {
//TODO: proper command line option parsing
//Check prerequisites
if (!sqlite3_threadsafe()) {
throw(runtime_error("Cannot run without thread safety"));
}
cout << "Thread safety confirmed" << endl;
//load config
config.Load("rsc\\config.cfg");
//Init SDL
if (SDL_Init(0)) {
throw(runtime_error("Failed to initialize SDL"));
}
cout << "initialized SDL" << endl;
//Init SDL_net
if (SDLNet_Init()) {
throw(runtime_error("Failed to init SDL_net"));
}
networkUtil.Open(config.Int("server.port"), sizeof(NetworkPacket));
cout << "initialized SDL_net" << endl;
//Init SQL
string dbname = (config["dbname"].size()) ? config["dbname"] : std::string(argv[0]) + ".db"; //fancy and unnecessary
int ret = sqlite3_open_v2(dbname.c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
if (ret != SQLITE_OK || !database) {
throw(runtime_error("Failed to open the server database"));
}
cout << "initialized SQL" << endl;
cout << "Database filename: " << dbname << endl;
//TODO: move this into a function?
//Run setup scripts
ifstream is("rsc\\scripts\\setup_server.sql");
if (!is.is_open()) {
throw(runtime_error("Failed to run database setup script"));
}
string script;
getline(is, script, '\0');
is.close();
sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
//setup the threads
networkQueueThread = SDL_CreateThread(&::networkQueueThread, this);
if (!networkQueueThread) {
throw(runtime_error("Failed to create the networkQueueThread"));
}
cout << "initialized networkQueueThread" << endl;
}
void ServerApplication::Loop() {
//debugging
while(running) {
while(networkQueue.Size() > 0) {
try {
HandlePacket(networkQueue.Pop());
}
catch(exception& e) {
cerr << "Network Error: " << e.what() << endl;
}
};
}
}
void ServerApplication::Quit() {
//catch all signal
running = false;
//members
SDL_WaitThread(networkQueueThread, nullptr);
networkUtil.Close();
//APIs
sqlite3_close_v2(database);
SDLNet_Quit();
SDL_Quit();
}
void ServerApplication::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::PING:
//NOT USED
break;
case NetworkPacket::Type::PONG:
//NOT USED
break;
case NetworkPacket::Type::BROADCAST_REQUEST:
cout << "Recieved a request" << endl;
break;
case NetworkPacket::Type::BROADCAST_RESPONSE:
//
break;
case NetworkPacket::Type::JOIN_REQUEST:
//
break;
case NetworkPacket::Type::JOIN_RESPONSE:
//
break;
case NetworkPacket::Type::DISCONNECT:
//
break;
case NetworkPacket::Type::SYNCHRONIZE:
//
break;
//handle errors
case NetworkPacket::Type::NONE:
throw(runtime_error("NetworkPacket::Type::NONE encountered"));
break;
default:
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}