Compiled a list of tasks
The list in todo.txt are a list of tasks that will be needed to complete the login/user accounts overhaul, and will hopefully make the server a persistent system. Once the server is persistent (via the database) I can start on the combat system.
This commit is contained in:
@@ -0,0 +1,25 @@
|
|||||||
|
Please note that due to modificatons, the indicated line may be incorrect.
|
||||||
|
|
||||||
|
## TODO
|
||||||
|
player_character.hpp:28 correct the PlayerCharacter class and it's movement system
|
||||||
|
in_world.cpp:65 the login system needs an overhaul
|
||||||
|
in_world.cpp:405 convert this into a more generic function?; using parameters for the bounds
|
||||||
|
lobby_menu.cpp:95 I need a proper UI system for the entire client and the editor
|
||||||
|
lobby_menu.cpp:101 draw headers for the server list
|
||||||
|
lobby_menu.cpp:158 The player login information should be collected by the lobby screen
|
||||||
|
region_pager.hpp:49 delete existing regions
|
||||||
|
serial_packet.hpp:93 login credentials
|
||||||
|
serial_packet.hpp:104 should move handle/avatar into clientInfo; these might actually do better during the login system
|
||||||
|
server_application.cpp:86 config parameter
|
||||||
|
server_application.cpp:214 authenticate who is disconnecting/kicking
|
||||||
|
server_application.cpp:226 can this use DeletePlayer() instead?
|
||||||
|
server_application.cpp:248 compensate for large distances
|
||||||
|
server_application.cpp:257 update this for the expanded PlayerEntry structure
|
||||||
|
server_application.cpp:296 Add the statistic creation code here
|
||||||
|
server_application.cpp:313 differentiate between delete and unload
|
||||||
|
server_application.cpp:315 authenticate who is deleting this player
|
||||||
|
server_application.cpp:320 remove the deleted player from the database?
|
||||||
|
server_application.cpp:347 the server needs it's own movement system too
|
||||||
|
server_application.hpp:77 a function that only sends to players in a certain proximity
|
||||||
|
server_application.hpp:90 I need to handle multiple map objects
|
||||||
|
server_application.hpp:91 Unload regions that are distant from any players
|
||||||
Reference in New Issue
Block a user