From dabb7b3b2ef7cdff670dd9146e3ac8db4a64d3a4 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Tue, 22 Apr 2014 01:55:09 +1000 Subject: [PATCH] Compiled a list of tasks The list in todo.txt are a list of tasks that will be needed to complete the login/user accounts overhaul, and will hopefully make the server a persistent system. Once the server is persistent (via the database) I can start on the combat system. --- todo.txt | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 todo.txt diff --git a/todo.txt b/todo.txt new file mode 100644 index 0000000..1b1ce42 --- /dev/null +++ b/todo.txt @@ -0,0 +1,25 @@ +Please note that due to modificatons, the indicated line may be incorrect. + +## TODO +player_character.hpp:28 correct the PlayerCharacter class and it's movement system +in_world.cpp:65 the login system needs an overhaul +in_world.cpp:405 convert this into a more generic function?; using parameters for the bounds +lobby_menu.cpp:95 I need a proper UI system for the entire client and the editor +lobby_menu.cpp:101 draw headers for the server list +lobby_menu.cpp:158 The player login information should be collected by the lobby screen +region_pager.hpp:49 delete existing regions +serial_packet.hpp:93 login credentials +serial_packet.hpp:104 should move handle/avatar into clientInfo; these might actually do better during the login system +server_application.cpp:86 config parameter +server_application.cpp:214 authenticate who is disconnecting/kicking +server_application.cpp:226 can this use DeletePlayer() instead? +server_application.cpp:248 compensate for large distances +server_application.cpp:257 update this for the expanded PlayerEntry structure +server_application.cpp:296 Add the statistic creation code here +server_application.cpp:313 differentiate between delete and unload +server_application.cpp:315 authenticate who is deleting this player +server_application.cpp:320 remove the deleted player from the database? +server_application.cpp:347 the server needs it's own movement system too +server_application.hpp:77 a function that only sends to players in a certain proximity +server_application.hpp:90 I need to handle multiple map objects +server_application.hpp:91 Unload regions that are distant from any players