Created Image
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#include "image.h"
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Image::Image(SDL_Surface* p) {
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SetSurface(p);
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}
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Image::Image(SDL_Surface* p, SDL_Rect r) {
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SetSurface(p, r);
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}
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SDL_Surface* Image::SetSurface(SDL_Surface* p) {
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surface = p;
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clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
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return surface;
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}
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SDL_Surface* Image::SetSurface(SDL_Surface* p, SDL_Rect r) {
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surface = p;
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clip = r;
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return surface;
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}
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SDL_Surface* Image::GetSurface() const {
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return surface;
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}
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void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
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SDL_Rect sclip = clip, dclip = {x,y};
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SDL_BlitSurface(surface, &sclip, dest, &dclip);
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}
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