The documentation is out of date

This will need over a week of work, which in real time will require
several weeks of work.
This commit is contained in:
Kayne Ruse
2014-04-21 23:20:56 +10:00
parent bc075c20ad
commit cf1d0e878e
5 changed files with 4 additions and 91 deletions
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--NOTE: This is the outline for the final combat system
--enumeration
hitType = { MISS = 1, HIT = 2, CRITICAL = 3 }
attackType = { PHYSICAL = 1, MAGICAL = 2 }
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## Server
#### UserAccounts
* userAccountID primary key
* username unique
* password --stored in the database (hashed)?
* blacklisted {false, true}
* whitelisted {true, false}
-------------------------
## Items
#### Notes
* These are static; they're immutable during runtime
#### GlobalItemList
* globalItemListID primary key
* itemName unique
* itemImage
* type {mundane, consumable, equipment, etc.}
* maxStackSize {1-max; -1 for false}
* maxUniqueCopies {1-max; -1 for unlimited}
#### MundaneItems
* mundaneItemID primary key
* globalItemListID foreign key -> GlobalItemList.globalItemListID
* TODO: attributes
#### Consumables
* consumableID primary key
* globalItemListID foreign key -> GlobalItemList.globalItemListID
* TODO: attributes
#### Equipment
* equipmentID primary key
* globalItemListID foreign key -> GlobalItemList.globalItemListID
* TODO: attributes
-------------------------
## Player
#### Notes
* These change as the character progresses and grows
#### PlayerCharacters
* characterID primary key
* name unique
#### Player Statistics
* currentLevel
* currentExperience
* maxHealth
* maxMana
* currentHealth
* currentMana
* attack
* defence
* etc.
#### Player Equipment
* weapon foreign key -> Equipment.equipmentID
* helmet foreign key -> Equipment.equipmentID
* armour foreign key -> Equipment.equipmentID
* TODO: etc.
#### PlayerInventoryItems
* characterID foreign key -> PlayerCharacter.characterID
* globalItemListID foreign key -> GlobalItemList.globalItemListID
-------------------------
#### TODO
* customizable sprite
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Entity: //the basic unit that is being stored in the primary container
enum Type type //this mimics the NetworkPacket pattern a bit, I wonder if it's a good idea or not
position //will always need to know it's location, because of the big maps
motion //probably not necessary for anything other than the players. Still might as well include it, since I'm using pretty much everything else
box //bounding box, because of reasons?
id //the unique entity ID. can be used to lookup an instance in a different container
entities include:
* Players
* Combat portals
* item drops? I don't know if these are visible in the world
* chests
* dungeon doors?
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--NOTE: I don't actually remember what this is
function CalcExp(base, mod, level)
return math.floor(base * mod ^ level)
end