Basic perlin noise is working

This commit is contained in:
Kayne Ruse
2014-06-21 02:46:50 +10:00
parent fbaf15337f
commit ccc57ec2d2
5 changed files with 98 additions and 64 deletions
+52 -48
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@@ -21,70 +21,74 @@
*/
#include "map_generator.hpp"
#include "maths.hpp"
#include "vector2.hpp"
#include <cmath>
//it's either this, or dealing with floating points
struct Coord {
int x, y;
};
//-------------------------
//Utility functions
//-------------------------
//std::abs() only uses floating points
int absolute(int i) {
return i > 0 ? i : -i;
//snap to a grid (floating point version)
static double snap(double x, double base) {
return floor(x / base) * base;
}
//calculate how far away a query point is from a grid point
Coord calcDist(Coord gridPoint, Coord queryPoint) {
int i = absolute(queryPoint.x - gridPoint.x);
int j = absolute(queryPoint.y - gridPoint.y);
return {i, j};
//A.K.A.: the dot product
static double scalarProduct(Vector2 lhs, Vector2 rhs) {
return lhs.x * rhs.x + lhs.y * rhs.y;
}
//calculate the amount of influence a distance will have within a certain sized area
int calcInfluence(Coord dist, int width, int height) {
//inverted distance
Coord i = {width - dist.x, height - dist.y};
//essentially calculating the length
return sqrt(i.x*i.x + i.y*i.y);
//curved interpolation
static double curve(double x) {
//param: 0 to 1 inclusive
return 3.0 * pow(x, 2.0) - 2.0 * pow(x, 3.0);
}
//determine the scaled value from the grid point
int calcScale(int influence, int gridValue, int pointValue) {
/* TODO
* (influence / {width, height}.Length()) //percentage to interpolate
* poingValue - gridValue //difference
* return percentage * difference //scale
*/
return gridValue;
//-------------------------
//Public methods
//-------------------------
Vector2 MapGenerator::RawNoise(Vector2 const& gridPoint) {
double angle = rng(gridPoint.x * 0xffff + gridPoint.y);
Vector2 v = {cos(angle), sin(angle)};
v.Normalize();
return v;
}
int MapGenerator::Noise(int x, int y, int width, int height) {
Coord queryPoint = {x, y};
double MapGenerator::Influence(Vector2 const& gridPoint, Vector2 const& queryPoint, double width, double height) {
//note: inverting the distance here, so the smaller the distance the more influence it has
Vector2 distance = queryPoint - gridPoint;
Vector2 inverted = {width - distance.x, height - distance.y};
double ret = scalarProduct(RawNoise(gridPoint), inverted);
return ret > 0 ? ret : -ret;
}
double MapGenerator::ScaledNoise(double x, double y, double width, double height) {
Vector2 queryPoint = {x, y};
//the "grid points"
Coord tl = {snap(x, width), snap(y, height)};
Coord tr = {tl.x + width, tl.y};
Coord bl = {tl.x, tl.y + height};
Coord br = {tl.x + width, tl.y + height};
Vector2 tl = {snap(x, width), snap(y, height)};
Vector2 tr = {tl.x + width, tl.y};
Vector2 bl = {tl.x, tl.y + height};
Vector2 br = {tl.x + width, tl.y + height};
//get the distance from the query, and subsequently the influence
int tlInfluence = calcInfluence(calcDist(tl, queryPoint), width, height);
int trInfluence = calcInfluence(calcDist(tr, queryPoint), width, height);
int blInfluence = calcInfluence(calcDist(bl, queryPoint), width, height);
int brInfluence = calcInfluence(calcDist(br, queryPoint), width, height);
//influence equasion
double s = Influence(tl, queryPoint, width, height);
double t = Influence(tr, queryPoint, width, height);
double u = Influence(bl, queryPoint, width, height);
double v = Influence(br, queryPoint, width, height);
//now combine the grid's values with the influence values
int tlScale = calcScale(tlInfluence, RawNoise(tl.x, tl.y), RawNoise(queryPoint.x, queryPoint.y));
int trScale = calcScale(trInfluence, RawNoise(tr.x, tr.y), RawNoise(queryPoint.x, queryPoint.y));
int blScale = calcScale(blInfluence, RawNoise(bl.x, bl.y), RawNoise(queryPoint.x, queryPoint.y));
int brScale = calcScale(brInfluence, RawNoise(br.x, br.y), RawNoise(queryPoint.x, queryPoint.y));
//Finally, apply each scale to the raw value, resulting in the height map
return tlScale + trScale + blScale + brScale + RawNoise(queryPoint.x, queryPoint.y);
//Finally, calc the value
double a = s + curve((t - s) / width);
double b = u + curve((v - u) / width);
return curve((b - a) / height);
}
int MapGenerator::RawNoise(int x, int y) {
return (x * 11235 + y * 81321 + 3455) % 256;
double MapGenerator::ScaleOctave(double x, double y, double width, double height, double octave) {
double ret = 0;
if (octave > 1) {
ret += ScaleOctave(x, y, width/2, height/2, octave-1);
}
return ret / octave + ScaledNoise(x, y, width, height);
}
+6 -2
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@@ -24,13 +24,17 @@
#include "simple_rng.hpp"
#include "vector2.hpp"
class MapGenerator {
public:
MapGenerator() = default;
~MapGenerator() = default;
int Noise(int x, int y, int width, int height);
int RawNoise(int x, int y);
Vector2 RawNoise(Vector2 const&);
double Influence(Vector2 const& gridPoint, Vector2 const& queryPoint, double width, double height);
double ScaledNoise(double x, double y, double width, double height);
double ScaleOctave(double x, double y, double width, double height, double octave);
private:
SimpleRNG rng;
-1
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@@ -1 +0,0 @@
All coordinates have a random value assigned to them
+32 -6
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@@ -27,27 +27,53 @@
//Public access members
//-------------------------
static double max = 0;
static double min = 0;
void setPixel(SDL_Surface* const dest, int x, int y, int colour) {
*(static_cast<int*>(dest->pixels) + dest->w * y + x) = colour;
}
int convertToColour(SDL_PixelFormat* format, double x) {
//track the max value
max = x > max ? x : max;
min = x < min ? x : min;
if (x > 1) {
return SDL_MapRGB(format, 255, 0, 0);
}
if (x < 0) {
return SDL_MapRGB(format, 0, 255, 0);
}
if (x == 0) {
return SDL_MapRGB(format, 0, 0, 255);
}
return SDL_MapRGB(format, 255*x, 255*x, 255*x);
}
ShellScene::ShellScene() {
//test the generator
int width = 80;
int height = 80;
int width = 256;
int height = 256;
image.CreateSurface(GetScreen()->w, GetScreen()->h);
int value = 0;
int colour = 0;
double value;
int colour;
std::cout << "Beggining generation" << std::endl;
for (int i = 0; i < image.GetSurface()->w; i++) {
for (int j = 0; j < image.GetSurface()->h; j++) {
value = generator.Noise(i, j, width, height);
colour = SDL_MapRGB(image.GetSurface()->format, value, value, value);
value = generator.ScaleOctave(i, j, width, height, 8);
colour = convertToColour(image.GetSurface()->format, value);
setPixel(image.GetSurface(), i, j, colour);
}
}
std::cout << "Finished generation" << std::endl;
std::cout << "Max: " << max << std::endl;
std::cout << "Min: " << min << std::endl;
}
ShellScene::~ShellScene() {
+8 -7
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@@ -22,20 +22,21 @@
#ifndef SIMPLERNG_HPP_
#define SIMPLERNG_HPP_
//a simple, stateless, random number generator
class SimpleRNG {
public:
SimpleRNG() { SetSeed(8891); }
SimpleRNG(int x) { SetSeed(x); }
SimpleRNG() { SetSeed(8891.0); }
SimpleRNG(double x) { SetSeed(x); }
int SetSeed(int s) { return seed = s & 0xFFFF; }
int GetSeed() { return seed; }
double SetSeed(double s) { return seed = s; }
double GetSeed() { return seed; }
int operator()(int x) {
return SetSeed((x + seed) * 11235 + 81321);
double operator()(double x) {
return (x + seed) * 11235.0 + 81321.0;
};
private:
int seed;
double seed;
};
#endif