Refined culling logic, added periodic query

This commit is contained in:
2016-04-14 22:56:15 +10:00
parent f9a5f60969
commit cc6981e35f
4 changed files with 64 additions and 37 deletions
+21 -9
View File
@@ -22,7 +22,7 @@
#include "barrier_manager.hpp"
void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
for (auto& it : barrierMap) {
for (auto& it : elementMap) {
it.second.DrawTo(dest, x, y);
}
}
@@ -47,26 +47,38 @@ void BarrierManager::UnloadTemplateImages() {
}
BaseBarrier* BarrierManager::Create(int index) {
barrierMap.emplace(index, BaseBarrier(baseImage, templateImages));
return &barrierMap[index];
elementMap.emplace(index, BaseBarrier(baseImage, templateImages));
return &elementMap[index];
}
void BarrierManager::Unload(int i) {
barrierMap.erase(i);
elementMap.erase(i);
}
void BarrierManager::UnloadAll() {
barrierMap.clear();
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn) {
std::map<int, BaseBarrier>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
int BarrierManager::Size() {
return barrierMap.size();
return elementMap.size();
}
BaseBarrier* BarrierManager::Find(int i) {
std::map<int, BaseBarrier>::iterator it = barrierMap.find(i);
std::map<int, BaseBarrier>::iterator it = elementMap.find(i);
if (it == barrierMap.end()) {
if (it == elementMap.end()) {
return nullptr;
}
@@ -74,7 +86,7 @@ BaseBarrier* BarrierManager::Find(int i) {
}
std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
return &barrierMap;
return &elementMap;
}
std::map<std::string, Image>* BarrierManager::GetTemplateContainer() {
+2 -1
View File
@@ -42,6 +42,7 @@ public:
BaseBarrier* Create(int index);
void Unload(int i);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn);
int Size();
@@ -52,5 +53,5 @@ public:
private:
Image baseImage;
std::map<std::string, Image> templateImages;
std::map<int, BaseBarrier> barrierMap;
std::map<int, BaseBarrier> elementMap;
};
+40 -27
View File
@@ -185,7 +185,27 @@ void World::Update() {
return;
}
//TODO: (1) regular query interval
//TODO: (0) regular query interval
if (Clock::now() - queryTime > std::chrono::seconds(3)) {
queryTime = Clock::now();
//query the world state (room)
CharacterPacket characterPacket;
memset(&characterPacket, 0, MAX_PACKET_SIZE);
characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
characterPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &characterPacket);
CreaturePacket creaturePacket;
creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
creaturePacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &creaturePacket);
BarrierPacket barrierPacket;
barrierPacket.type = SerialPacketType::QUERY_BARRIER_EXISTS;
barrierPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &barrierPacket);
}
//cull creatures
for (std::map<int, BaseCreature>::iterator it = creatureMap.begin(); it != creatureMap.end(); /* */) {
if ( (localCharacter->GetOrigin() - it->second.GetOrigin()).Length() > INFLUENCE_RADIUS) {
@@ -196,7 +216,10 @@ void World::Update() {
}
}
//TODO: cull barriers
//cull barriers
barrierMgr.UnloadIf([&](std::pair<const int, BaseBarrier const&> barrierIt) -> bool {
return (localCharacter->GetOrigin() - barrierIt.second.GetOrigin()).Length() > INFLUENCE_RADIUS;
});
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
@@ -727,6 +750,9 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//reset queries
queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
//focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
@@ -734,23 +760,6 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
//query the world state (room)
CharacterPacket characterPacket;
memset(&characterPacket, 0, MAX_PACKET_SIZE);
characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
characterPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &characterPacket);
CreaturePacket creaturePacket;
creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
creaturePacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &creaturePacket);
BarrierPacket barrierPacket;
barrierPacket.type = SerialPacketType::QUERY_BARRIER_EXISTS;
barrierPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &barrierPacket);
}
//debug
@@ -791,12 +800,12 @@ void World::hCharacterUnload(CharacterPacket* const argPacket) {
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
//TODO: why is this commented out?
// if (argPacket->accountIndex == accountIndex) {
// return;
// }
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
return;
}
@@ -913,10 +922,12 @@ void World::hCreatureUnload(CreaturePacket* const argPacket) {
}
void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
std::cout << "Creature Query" << std::endl;
if (!localCharacter) {
return;
}
//ignore creatures in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
return;
}
@@ -1021,10 +1032,12 @@ void World::hBarrierUnload(BarrierPacket* const argPacket) {
}
void World::hQueryBarrierExists(BarrierPacket* const argPacket) {
std::cout << "Barrier Query" << std::endl;
if (!localCharacter) {
return;
}
//ignore barriers in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
return;
}
+1
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@@ -168,6 +168,7 @@ private:
//TODO: (2) Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
Clock::time_point queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
int attemptedBeats = 0;
//ugly references; I hate this