Expanded network protocol, read more
Not really doing much, just busywork with the server's handlers. I've tweaked the TODO tags as well.
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@@ -7,16 +7,21 @@ TODO: Account passwords (list)
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* ...
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* salts & hashes
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TODO: Make sure login errors are sent to the client
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TODO: Split config.cfg in two, one for the server and the client
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TODO: Add the "home" parameter to the server's config file
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TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
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TODO: Fix shoddy movement
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TODO: Periodic mass server saves
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TODO: Remove the big "Shut Down" button (currently broken...)
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TODO: Make a way for the server owner to control the server directly
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TODO: The TileSheet class should implement the surface itself
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TODO: Time delay for requesting region packets
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TODO: A proper logging system
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TODO: Fix the const-ness of accessors
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TODO: Add a screenshot of the game to README.md
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TODO: Features
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* Make sure login errors are sent to the client
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* Split config.cfg in two, one for the server and the client
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* Add the "home" parameter to the server's config file
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* Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
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* Fix shoddy movement
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* Periodic mass server saves
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* Remove the big "Shut Down" button (currently broken...)
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* Make a way for the server owner to control the server directly
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* The TileSheet class should implement the surface itself
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* Time delay for requesting region packets
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* A proper logging system
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* Fix the const-ness of accessors
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* Add a screenshot of the game to README.md
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* joystick/gamepad support
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* add the tilesheet to the map system
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* ping/delay displayed in the lobby
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* login screen prompting for username & password
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