Expanded network protocol, read more

Not really doing much, just busywork with the server's handlers.

I've tweaked the TODO tags as well.
This commit is contained in:
Kayne Ruse
2015-02-13 02:05:10 +11:00
parent bad6cc2fab
commit ca2d4c9217
32 changed files with 196 additions and 184 deletions
+11 -11
View File
@@ -30,45 +30,45 @@ MonsterManager::~MonsterManager() {
}
int MonsterManager::Create(std::string) {
//TODO: Create
//Create
}
void MonsterManager::Unload(int uid) {
//TODO: Unload
//Unload
}
void MonsterManager::UnloadAll() {
//TODO: UnloadAll
//UnloadAll
}
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
//TODO: UnloadIf
//UnloadIf
}
MonsterData* MonsterManager::Get(int uid) {
//TODO: Get
//Get
}
int MonsterManager::GetLoadedCount() {
//TODO: GetLoadedCount
//GetLoadedCount
}
std::map<int, MonsterData>* MonsterManager::GetContainer() {
//TODO: GetContainer
//GetContainer
}
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO: SetLuaState
//SetLuaState
}
lua_State* MonsterManager::GetLuaState() {
//TODO: GetLuaState
//GetLuaState
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO: SetDatabase
//SetDatabase
}
sqlite3* MonsterManager::GetDatabase() {
//TODO: GetDatabase
//GetDatabase
}