Expanded network protocol, read more

Not really doing much, just busywork with the server's handlers.

I've tweaked the TODO tags as well.
This commit is contained in:
Kayne Ruse
2015-02-13 02:05:10 +11:00
parent bad6cc2fab
commit ca2d4c9217
32 changed files with 196 additions and 184 deletions
+4 -6
View File
@@ -100,14 +100,14 @@ void LobbyMenu::FrameEnd() {
}
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//TODO: (9) I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: draw headers for the server list
//TODO: (9) draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverInfo[i]) {
@@ -131,8 +131,6 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
}
}
@@ -254,11 +252,11 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: Better output for join rejection
//TODO: (9) Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: Better output for login rejection
//TODO: (9) Better output for login rejection
}
//-------------------------