Characters moving via scripts are pushed & popped from the rooms

The delete & create messages still need to be implemented.
This commit is contained in:
Kayne Ruse
2015-03-09 10:27:50 +11:00
parent 3d8ee25ae7
commit c3c6d42a80
5 changed files with 36 additions and 18 deletions
+19 -6
View File
@@ -25,6 +25,18 @@
#include "entity_api.hpp"
#include "room_manager.hpp"
static int setRoomIndex(lua_State* L) {
//NOTE: type-dependant calls to various API functions, see bug #43
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
RoomManager::GetSingleton().PopCharacter(character);
character->SetRoomIndex(lua_tointeger(L, 2));
RoomManager::GetSingleton().PushCharacter(character);
//TODO: (0) send character room change messages
return 0;
}
static int getOwner(lua_State* L) {
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
lua_pushinteger(L, character->GetOwner());
@@ -45,33 +57,34 @@ static int getAvatar(lua_State* L) {
static const luaL_Reg characterLib[] = {
// {"GetOwner", getOwner}, //unusable without account API
{"SetRoomIndex", setRoomIndex},
{"GetHandle", getHandle},
{"GetAvatar", getAvatar},
{nullptr, nullptr}
};
LUAMOD_API int openCharacterAPI(lua_State* L) {
//the local table
luaL_newlib(L, characterLib);
//get the parent table
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
//clone the parent table into the local table
//the local table
luaL_newlib(L, characterLib);
//merge the local table into the parent table
lua_pushnil(L); //first key
while(lua_next(L, -2)) {
//copy the key-value pair
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
//push the copy to the local table
//push the copy to the parent table
lua_settable(L, -6);
//pop the original value before continuing
lua_pop(L, 1);
}
//remove the parent table, leaving the expanded child table
//remove the local table, leaving the expanded parent table
lua_pop(L, 1);
return 1;
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/gameplay ../../common/utilities
INCLUDES+=. ../entities ../monsters ../rooms ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))