c3c6d42a80
The delete & create messages still need to be implemented.
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character_api.hpp"
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#include "character_data.hpp"
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#include "entity_api.hpp"
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#include "room_manager.hpp"
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static int setRoomIndex(lua_State* L) {
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//NOTE: type-dependant calls to various API functions, see bug #43
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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RoomManager::GetSingleton().PopCharacter(character);
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character->SetRoomIndex(lua_tointeger(L, 2));
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RoomManager::GetSingleton().PushCharacter(character);
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//TODO: (0) send character room change messages
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return 0;
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}
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static int getOwner(lua_State* L) {
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, character->GetOwner());
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return 1;
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}
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static int getHandle(lua_State* L) {
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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lua_pushstring(L, character->GetHandle().c_str());
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return 1;
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}
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static int getAvatar(lua_State* L) {
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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lua_pushstring(L, character->GetAvatar().c_str());
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return 1;
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}
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static const luaL_Reg characterLib[] = {
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// {"GetOwner", getOwner}, //unusable without account API
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{"SetRoomIndex", setRoomIndex},
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{"GetHandle", getHandle},
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{"GetAvatar", getAvatar},
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{nullptr, nullptr}
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};
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LUAMOD_API int openCharacterAPI(lua_State* L) {
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//get the parent table
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luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
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//the local table
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luaL_newlib(L, characterLib);
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//merge the local table into the parent table
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lua_pushnil(L); //first key
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while(lua_next(L, -2)) {
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//copy the key-value pair
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lua_pushvalue(L, -2);
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lua_pushvalue(L, -2);
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//push the copy to the parent table
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lua_settable(L, -6);
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//pop the original value before continuing
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lua_pop(L, 1);
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}
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//remove the local table, leaving the expanded parent table
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lua_pop(L, 1);
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return 1;
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} |