|
|
@@ -51,11 +51,11 @@ int runSQLScript(sqlite3* db, std::string fname) {
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::Init(int argc, char** argv) {
|
|
|
|
void ServerApplication::Init(int argc, char** argv) {
|
|
|
|
cout << "Beginning startup" << endl;
|
|
|
|
cout << "Beginning startup" << endl;
|
|
|
|
int ret = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//initial setup
|
|
|
|
//initial setup
|
|
|
|
Client::uidCounter = 0;
|
|
|
|
Client::uidCounter = 0;
|
|
|
|
Entity::uidCounter = 0;
|
|
|
|
Entity::uidCounter = 0;
|
|
|
|
|
|
|
|
PlayerEntity::uidCounter = 0;
|
|
|
|
config.Load("rsc\\config.cfg");
|
|
|
|
config.Load("rsc\\config.cfg");
|
|
|
|
|
|
|
|
|
|
|
|
//Init SDL
|
|
|
|
//Init SDL
|
|
|
@@ -72,7 +72,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
|
|
|
cout << "Initialized SDL_net" << endl;
|
|
|
|
cout << "Initialized SDL_net" << endl;
|
|
|
|
|
|
|
|
|
|
|
|
//Init SQL
|
|
|
|
//Init SQL
|
|
|
|
ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
|
|
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
|
|
if (ret != SQLITE_OK || !database) {
|
|
|
|
if (ret != SQLITE_OK || !database) {
|
|
|
|
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
|
|
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -99,13 +99,13 @@ void ServerApplication::Init(int argc, char** argv) {
|
|
|
|
cout << "Initialized lua's setup script" << endl;
|
|
|
|
cout << "Initialized lua's setup script" << endl;
|
|
|
|
|
|
|
|
|
|
|
|
//setup the map object
|
|
|
|
//setup the map object
|
|
|
|
mapPager.SetRegionWidth(REGION_WIDTH);
|
|
|
|
regionPager.SetRegionWidth(REGION_WIDTH);
|
|
|
|
mapPager.SetRegionHeight(REGION_HEIGHT);
|
|
|
|
regionPager.SetRegionHeight(REGION_HEIGHT);
|
|
|
|
mapPager.SetRegionDepth(REGION_DEPTH);
|
|
|
|
regionPager.SetRegionDepth(REGION_DEPTH);
|
|
|
|
mapPager.GetGenerator()->SetLuaState(luaState);
|
|
|
|
regionPager.GetGenerator()->SetLuaState(luaState);
|
|
|
|
mapPager.GetFormat()->SetLuaState(luaState);
|
|
|
|
regionPager.GetFormat()->SetLuaState(luaState);
|
|
|
|
//TODO: config parameter
|
|
|
|
//TODO: config parameter
|
|
|
|
mapPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
|
|
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
|
|
//TODO: pass args to the generator & format as needed
|
|
|
|
//TODO: pass args to the generator & format as needed
|
|
|
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact
|
|
|
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact
|
|
|
|
// with the map system as needed.
|
|
|
|
// with the map system as needed.
|
|
|
@@ -133,6 +133,7 @@ void ServerApplication::Loop() {
|
|
|
|
HandlePacket(packet);
|
|
|
|
HandlePacket(packet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//give the computer a break
|
|
|
|
//give the computer a break
|
|
|
|
|
|
|
|
//TODO: remove this?
|
|
|
|
SDL_Delay(10);
|
|
|
|
SDL_Delay(10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -140,9 +141,7 @@ void ServerApplication::Loop() {
|
|
|
|
void ServerApplication::Quit() {
|
|
|
|
void ServerApplication::Quit() {
|
|
|
|
cout << "Shutting down" << endl;
|
|
|
|
cout << "Shutting down" << endl;
|
|
|
|
//empty the members
|
|
|
|
//empty the members
|
|
|
|
mapPager.UnloadAll();
|
|
|
|
regionPager.UnloadAll();
|
|
|
|
//TODO: player manager
|
|
|
|
|
|
|
|
//TODO: client manager
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//APIs
|
|
|
|
//APIs
|
|
|
|
lua_close(luaState);
|
|
|
|
lua_close(luaState);
|
|
|
@@ -210,44 +209,54 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|
|
|
//register the new client
|
|
|
|
//register the new client
|
|
|
|
Client c;
|
|
|
|
clientMap[Client::uidCounter] = {packet.meta.srcAddress};
|
|
|
|
c.address = packet.meta.srcAddress;
|
|
|
|
|
|
|
|
clientMap[Client::uidCounter] = c;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//send the client their info
|
|
|
|
//send the client their index
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
|
|
|
|
|
|
|
|
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
|
|
|
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
|
|
|
packet.clientInfo.index = Client::uidCounter;
|
|
|
|
packet.clientInfo.index = Client::uidCounter;
|
|
|
|
serialize(&packet, buffer);
|
|
|
|
serialize(&packet, buffer);
|
|
|
|
|
|
|
|
|
|
|
|
network.Send(&clientMap[Client::uidCounter].address, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
//bounce this packet
|
|
|
|
|
|
|
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
|
|
|
|
|
|
|
|
//finished this routine+
|
|
|
|
//finished this routine
|
|
|
|
Client::uidCounter++;
|
|
|
|
Client::uidCounter++;
|
|
|
|
cout << "Connect, total: " << clientMap.size() << endl;
|
|
|
|
cout << "Connect, total: " << clientMap.size() << endl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|
|
|
//disconnect the specified client
|
|
|
|
|
|
|
|
//TODO: authenticate who is disconnecting/kicking
|
|
|
|
//TODO: authenticate who is disconnecting/kicking
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//disconnect the specified client
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
serialize(&packet, buffer);
|
|
|
|
serialize(&packet, buffer);
|
|
|
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
clientMap.erase(packet.clientInfo.index);
|
|
|
|
clientMap.erase(packet.clientInfo.index);
|
|
|
|
|
|
|
|
|
|
|
|
//delete players from all clients
|
|
|
|
//prep the delete packet
|
|
|
|
NetworkPacket delPacket;
|
|
|
|
NetworkPacket delPacket;
|
|
|
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
|
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
|
|
|
|
|
|
|
|
|
|
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
|
|
|
//TODO: can this use DeletePlayer() instead?
|
|
|
|
|
|
|
|
//delete PlayerEntity, Entity, and client side players
|
|
|
|
|
|
|
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntity> playerIter) -> bool {
|
|
|
|
//find the internal players to delete
|
|
|
|
//find the internal players to delete
|
|
|
|
if (it.second.clientIndex == packet.clientInfo.index) {
|
|
|
|
if (playerIter.second.clientIndex == packet.clientInfo.index) {
|
|
|
|
delPacket.playerInfo.playerIndex = it.first;
|
|
|
|
|
|
|
|
//send the delete player command to all clients
|
|
|
|
//send the delete player command to all clients
|
|
|
|
|
|
|
|
delPacket.playerInfo.playerIndex = playerIter.first;
|
|
|
|
PumpPacket(delPacket);
|
|
|
|
PumpPacket(delPacket);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//erase the corresponding Entity
|
|
|
|
|
|
|
|
erase_if(entityMap, [&](std::pair<unsigned int, Entity> entityIter) -> bool {
|
|
|
|
|
|
|
|
return entityIter.second.type == Entity::Type::PLAYER && entityIter.second.externalID == playerIter.first;
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//delete this player object
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//don't delete this player object
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
@@ -256,19 +265,40 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|
|
|
//send all the server's data to this client
|
|
|
|
|
|
|
|
//TODO: compensate for large distances
|
|
|
|
//TODO: compensate for large distances
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//send all the server's data to this client
|
|
|
|
NetworkPacket newPacket;
|
|
|
|
NetworkPacket newPacket;
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
|
|
|
|
|
|
|
|
//players
|
|
|
|
//TODO: map?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//entities
|
|
|
|
|
|
|
|
for (auto& it : entityMap) {
|
|
|
|
|
|
|
|
//what are we sending?
|
|
|
|
|
|
|
|
switch(it.second.type) {
|
|
|
|
|
|
|
|
case Entity::Type::PLAYER:
|
|
|
|
|
|
|
|
//TODO: update the network code to match the entity code
|
|
|
|
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
|
|
|
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
|
|
|
for (auto& it : playerMap) {
|
|
|
|
|
|
|
|
newPacket.playerInfo.playerIndex = it.first;
|
|
|
|
newPacket.playerInfo.playerIndex = it.first;
|
|
|
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
|
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", playerMap[it.second.externalID].handle.c_str());
|
|
|
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
|
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", playerMap[it.second.externalID].avatar.c_str());
|
|
|
|
newPacket.playerInfo.position = it.second.position;
|
|
|
|
newPacket.playerInfo.position = it.second.position;
|
|
|
|
newPacket.playerInfo.motion = it.second.motion;
|
|
|
|
newPacket.playerInfo.motion = it.second.motion;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Entity::Type::PORTAL:
|
|
|
|
|
|
|
|
//TODO
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Entity::Type::ITEMS:
|
|
|
|
|
|
|
|
//TODO
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Entity::Type::CHEST:
|
|
|
|
|
|
|
|
//TODO
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Entity::Type::DOOR:
|
|
|
|
|
|
|
|
//TODO
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
serialize(&newPacket, buffer);
|
|
|
|
serialize(&newPacket, buffer);
|
|
|
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -287,47 +317,70 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
|
|
|
//create the new player object
|
|
|
|
//register the new Entity
|
|
|
|
PlayerEntry newPlayer;
|
|
|
|
entityMap[Entity::uidCounter] = {
|
|
|
|
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
|
|
|
Entity::Type::PLAYER,
|
|
|
|
newPlayer.mapIndex = 0;
|
|
|
|
0,
|
|
|
|
newPlayer.handle = packet.playerInfo.handle;
|
|
|
|
{0, 0},
|
|
|
|
newPlayer.avatar = packet.playerInfo.avatar;
|
|
|
|
{0, 0},
|
|
|
|
newPlayer.position = {0,0};
|
|
|
|
{0, 0, 0, 0},
|
|
|
|
newPlayer.motion = {0,0};
|
|
|
|
PlayerEntity::uidCounter
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//push this player
|
|
|
|
//register the new PlayerEntity
|
|
|
|
playerMap[playerCounter] = newPlayer;
|
|
|
|
playerMap[PlayerEntity::uidCounter] = {
|
|
|
|
|
|
|
|
packet.playerInfo.clientIndex,
|
|
|
|
|
|
|
|
packet.playerInfo.handle,
|
|
|
|
|
|
|
|
packet.playerInfo.avatar,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0,
|
|
|
|
|
|
|
|
0.0,
|
|
|
|
|
|
|
|
0.0,
|
|
|
|
|
|
|
|
0.0
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//send the client their info
|
|
|
|
//send the client their info
|
|
|
|
packet.playerInfo.playerIndex = playerCounter;
|
|
|
|
packet.playerInfo.playerIndex = PlayerEntity::uidCounter;
|
|
|
|
packet.playerInfo.position = playerMap[playerCounter].position;
|
|
|
|
packet.playerInfo.position = entityMap[Entity::uidCounter].position;
|
|
|
|
packet.playerInfo.motion = playerMap[playerCounter].motion;
|
|
|
|
packet.playerInfo.motion = entityMap[Entity::uidCounter].motion;
|
|
|
|
|
|
|
|
|
|
|
|
//actually send to everyone
|
|
|
|
//actually send to everyone
|
|
|
|
PumpPacket(packet);
|
|
|
|
PumpPacket(packet);
|
|
|
|
|
|
|
|
|
|
|
|
//finish this routine
|
|
|
|
//finish this routine
|
|
|
|
playerCounter++;
|
|
|
|
Entity::uidCounter++;
|
|
|
|
|
|
|
|
PlayerEntity::uidCounter++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|
|
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
|
|
//TODO: remove this?
|
|
|
|
|
|
|
|
if (entityMap.find(packet.playerInfo.playerIndex) == entityMap.end()) {
|
|
|
|
throw(std::runtime_error("Cannot delete a non-existant player"));
|
|
|
|
throw(std::runtime_error("Cannot delete a non-existant player"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//delete players
|
|
|
|
//prep the delete packet
|
|
|
|
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
|
|
|
|
|
|
|
if (it.first == packet.playerInfo.playerIndex) {
|
|
|
|
|
|
|
|
NetworkPacket delPacket;
|
|
|
|
NetworkPacket delPacket;
|
|
|
|
|
|
|
|
|
|
|
|
//data to delete one specific player
|
|
|
|
|
|
|
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
|
|
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
|
|
|
delPacket.playerInfo.playerIndex = it.first;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//delete the specified Entity, PlayerEntity
|
|
|
|
|
|
|
|
erase_if(entityMap, [&](std::pair<unsigned int, Entity> entityIter) -> bool {
|
|
|
|
|
|
|
|
//find the specified Entity
|
|
|
|
|
|
|
|
if (entityIter.first == packet.playerInfo.playerIndex) {
|
|
|
|
//send to all
|
|
|
|
//send to all
|
|
|
|
|
|
|
|
delPacket.playerInfo.playerIndex = entityIter.first;
|
|
|
|
PumpPacket(delPacket);
|
|
|
|
PumpPacket(delPacket);
|
|
|
|
|
|
|
|
//erase matching PlayerEntity
|
|
|
|
|
|
|
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntity> playerIter) -> bool {
|
|
|
|
|
|
|
|
return playerIter.first == entityIter.second.externalID;
|
|
|
|
|
|
|
|
});
|
|
|
|
return true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
return false;
|
|
|
@@ -335,13 +388,14 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|
|
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
|
|
//TODO: Lookup the reference once, and operate on that instead of looking it up 3 times
|
|
|
|
|
|
|
|
if (entityMap.find(packet.playerInfo.playerIndex) == entityMap.end()) {
|
|
|
|
throw(std::runtime_error("Cannot update a non-existant player"));
|
|
|
|
throw(std::runtime_error("Cannot update a non-existant player"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//server is the slave to the clients, but only for now
|
|
|
|
//TODO: the server needs it's own movement system too
|
|
|
|
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
|
|
|
entityMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
|
|
|
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
|
|
|
entityMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
|
|
|
|
|
|
|
|
|
|
|
PumpPacket(packet);
|
|
|
|
PumpPacket(packet);
|
|
|
|
}
|
|
|
|
}
|
|
|
@@ -349,7 +403,7 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
|
|
|
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
|
|
|
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
|
|
|
packet.regionInfo.region = mapPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
|
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
|
|
serialize(&packet, buffer);
|
|
|
|
serialize(&packet, buffer);
|
|
|
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|