The server is working correctly, using the entity system

This commit is contained in:
Kayne Ruse
2014-04-13 22:20:30 +10:00
parent 7fe71c60d0
commit c3464be589
10 changed files with 161 additions and 76 deletions
+6
View File
@@ -25,9 +25,12 @@
#include <string>
struct PlayerEntity {
//metadata
int clientIndex;
std::string handle;
std::string avatar;
//statistics
int level;
int exp;
int maxHP;
@@ -41,6 +44,9 @@ struct PlayerEntity {
float accuracy;
float evasion;
float luck;
//uid
static unsigned int uidCounter;
};
#endif