Moved the thread out of the NetworkQueue class
This commit is contained in:
+10
-72
@@ -1,71 +1,23 @@
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#include "network_queue.hpp"
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#include "utility.hpp"
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#include <stdexcept>
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#include <iostream>
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int networkQueueThread(void* ptr) {
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NetworkQueue* netQueue = reinterpret_cast<NetworkQueue*>(ptr);
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NetworkPacket packet;
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while(netQueue->running) {
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SDL_SemWait(netQueue->lock);
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//suck in the waiting packets
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while(netQueue->netUtil->Receive()) {
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memcpy(&packet, netQueue->netUtil->GetInData(), sizeof(NetworkPacket));
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//this is important: keep track of the source address
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packet.meta.srcAddress = netQueue->netUtil->GetInPacket()->address;
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netQueue->queue.push_back(packet);
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}
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SDL_SemPost(netQueue->lock);
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SDL_Delay(10);
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}
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return 0;
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}
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void NetworkQueue::Init(UDPNetworkUtility* ptr) {
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if (running) {
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throw(std::runtime_error("Network Queue is already running"));
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}
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running = true;
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netUtil = ptr;
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NetworkQueue::NetworkQueue() {
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lock = SDL_CreateSemaphore(1);
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thread = SDL_CreateThread(networkQueueThread, this);
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if (!thread) {
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throw(std::runtime_error("Failed to create the network thread"));
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if (!lock) {
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throw(std::runtime_error("Failed to create NetworkQueue::lock"));
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}
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}
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void NetworkQueue::Quit() {
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if (!running) {
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return;
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}
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//end the thread
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running = false;
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int ret;
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SDL_WaitThread(thread, &ret);
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ResetMembers();
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//handle the return
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if (ret != 0) {
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throw(std::runtime_error(std::string() + "Network thread returned error code: " + to_string_custom(ret)));
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}
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NetworkQueue::~NetworkQueue() {
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SDL_DestroySemaphore(lock);
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}
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void NetworkQueue::Kill() {
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if (!running) {
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return;
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}
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running = false;
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SDL_KillThread(thread);
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ResetMembers();
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NetworkPacket NetworkQueue::Push(NetworkPacket packet) {
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SDL_SemWait(lock);
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queue.push_back(packet);
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SDL_SemPost(lock);
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return packet;
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}
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NetworkPacket NetworkQueue::Peek() {
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@@ -91,24 +43,10 @@ NetworkPacket NetworkQueue::Pop() {
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void NetworkQueue::Flush() {
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SDL_SemWait(lock);
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while(netUtil->Receive());
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queue.clear();
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SDL_SemPost(lock);
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}
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void NetworkQueue::ResetMembers() {
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if (running) {
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throw(std::logic_error("Cannon reset the queue while running"));
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}
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//reset
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netUtil = nullptr;
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SDL_DestroySemaphore(lock);
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lock = nullptr;
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thread = nullptr;
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queue.clear();
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}
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int NetworkQueue::Size() {
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//can't be sure if std::deque::size() is thread safe
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int ret;
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@@ -1,7 +1,6 @@
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#ifndef NETWORKQUEUE_HPP_
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#define NETWORKQUEUE_HPP_
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "SDL/SDL_thread.h"
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@@ -10,28 +9,20 @@
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class NetworkQueue {
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public:
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NetworkQueue() = default;
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~NetworkQueue() = default;
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void Init(UDPNetworkUtility*);
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void Quit();
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void Kill();
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NetworkQueue();
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~NetworkQueue();
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NetworkPacket Push(NetworkPacket);
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NetworkPacket Peek();
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NetworkPacket Pop();
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void Flush();
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int Size();
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SDL_sem* GetLock() const { return lock; }
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private:
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friend int networkQueueThread(void*);
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void ResetMembers();
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bool running = false;
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UDPNetworkUtility* netUtil = nullptr;
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SDL_sem* lock = nullptr;
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SDL_Thread* thread = nullptr;
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std::deque<NetworkPacket> queue;
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SDL_sem* lock;
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};
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#endif
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@@ -28,7 +28,38 @@
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#include <string>
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#include <fstream>
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int ClientEntry::indexCounter = 0;
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using namespace std;
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//-------------------------
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//Declarations
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//-------------------------
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int ServerApplication::ClientEntry::indexCounter = 0;
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//-------------------------
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//Define the network thread
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//-------------------------
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int networkQueueThread(void* ptr) {
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ServerApplication* app = reinterpret_cast<ServerApplication*>(ptr);
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NetworkPacket packet;
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while(app->running) {
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//suck in the waiting packets
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while(app->networkUtil.Receive()) {
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memcpy(&packet, app->networkUtil.GetInData(), sizeof(NetworkPacket));
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//this is important: keep track of the source address
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packet.meta.srcAddress = app->networkUtil.GetInPacket()->address;
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app->networkQueue.Push(packet);
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}
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SDL_Delay(10);
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}
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return 0;
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}
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//-------------------------
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//Define the ServerApplication
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//-------------------------
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ServerApplication::ServerApplication() {
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//
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@@ -41,68 +72,62 @@ ServerApplication::~ServerApplication() {
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void ServerApplication::Init(int argc, char** argv) {
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//TODO: proper command line option parsing
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//Check thread safety
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//Check prerequisites
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if (!sqlite3_threadsafe()) {
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throw(std::runtime_error("Cannot run without thread safety"));
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throw(runtime_error("Cannot run without thread safety"));
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}
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else {
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std::cout << "Thread safety confirmed" << std::endl;
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cout << "Thread safety confirmed" << endl;
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if (running) {
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throw(std::runtime_error("Multiple calls to ServerApplication::Init() is not allowed"));
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}
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running = true;
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//Init SDL
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if (SDL_Init(0)) {
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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else {
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std::cout << "SDL initialized" << std::endl;
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throw(runtime_error("Failed to initialize SDL"));
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}
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cout << "initialized SDL" << endl;
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//Init SDL_net
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to init SDL_net"));
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throw(runtime_error("Failed to init SDL_net"));
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}
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else {
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std::cout << "SDL_net initialized" << std::endl;
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}
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networkUtil.Open(21795, 1024);
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networkQueue.Init(&networkUtil);
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networkUtil.Open(21795, sizeof(NetworkPacket));
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cout << "initialized SDL_net" << endl;
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//Init SQL
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std::string dbname = (argc > 1) ? argv[1] : argv[0];
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string dbname = (argc > 1) ? argv[1] : argv[0]; //fancy and unnecessary
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int ret = sqlite3_open_v2((dbname + ".db").c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
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if (ret != SQLITE_OK || !database) {
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throw(std::runtime_error("Failed to open the server database"));
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}
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else {
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std::cout << "Database filename: \"" << dbname << ".db\"" << std::endl;
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throw(runtime_error("Failed to open the server database"));
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}
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cout << "initialized SQL" << endl;
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cout << "Database filename: \"" << dbname << ".db\"" << endl;
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//TODO: move this into a function?
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//Run setup scripts
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std::ifstream is("rsc\\scripts\\setup_server.sql");
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ifstream is("rsc\\scripts\\setup_server.sql");
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if (!is.is_open()) {
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throw(std::runtime_error("Failed to run database setup script"));
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throw(runtime_error("Failed to run database setup script"));
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}
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else {
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std::cout << "Running the database script" << std::endl;
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}
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std::string script;
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string script;
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getline(is, script, '\0');
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is.close();
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sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
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//setup the threads
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networkQueueThread = SDL_CreateThread(&::networkQueueThread, this);
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if (!networkQueueThread) {
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throw(runtime_error("Failed to create the networkQueueThread"));
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}
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cout << "initialized networkQueueThread" << endl;
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//debugging
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//create the debug packets
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PING;
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strcpy(packet.serverInfo.name,"Foo");
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networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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strcpy(packet.serverInfo.name,"Bar");
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networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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strcpy(packet.serverInfo.name,"World");
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networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
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strcpy(packet.serverInfo.name, "foo");
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networkUtil.Send("127.0.0.1", 21795, &packet, sizeof(NetworkPacket));
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}
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void ServerApplication::Loop() {
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@@ -113,16 +138,22 @@ void ServerApplication::Loop() {
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try {
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HandlePacket(networkQueue.Pop());
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}
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catch(std::exception& e) {
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std::cerr << "Network Error: " << e.what() << std::endl;
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catch(exception& e) {
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cerr << "Network Error: " << e.what() << endl;
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}
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};
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}
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void ServerApplication::Quit() {
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sqlite3_close_v2(database);
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networkQueue.Quit();
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//catch all signal
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running = false;
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//members
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SDL_WaitThread(networkQueueThread, nullptr);
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networkUtil.Close();
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//APIs
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sqlite3_close_v2(database);
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SDLNet_Quit();
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SDL_Quit();
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}
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@@ -131,6 +162,8 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::PING:
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//NOT USED
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//debugging
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cout << packet.serverInfo.name << endl;
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break;
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case NetworkPacket::Type::PONG:
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//NOT USED
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@@ -138,15 +171,15 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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case NetworkPacket::Type::BROADCAST_REQUEST:
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//
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break;
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// case NetworkPacket::Type::BROADCAST_RESPONSE:
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// //
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// break;
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case NetworkPacket::Type::BROADCAST_RESPONSE:
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//
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break;
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case NetworkPacket::Type::JOIN_REQUEST:
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//
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break;
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// case NetworkPacket::Type::JOIN_RESPONSE:
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// //
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// break;
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case NetworkPacket::Type::JOIN_RESPONSE:
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//
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break;
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case NetworkPacket::Type::DISCONNECT:
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//
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break;
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@@ -156,10 +189,10 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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//handle errors
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case NetworkPacket::Type::NONE:
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throw(std::runtime_error("NetworkPacket::Type::NONE encountered"));
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throw(runtime_error("NetworkPacket::Type::NONE encountered"));
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break;
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(runtime_error("Unknown NetworkPacket::Type encountered"));
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break;
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}
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}
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@@ -27,19 +27,14 @@
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#include "sqlite3/sqlite3.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_thread.h"
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#include <list>
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//hold the info about the clients
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struct ClientEntry {
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static int indexCounter;
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int index = indexCounter++;
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IPaddress add = {0, 0};
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};
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//The main application class
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class ServerApplication {
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public:
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//standard functions
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ServerApplication();
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~ServerApplication();
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@@ -47,14 +42,27 @@ public:
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void Loop();
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void Quit();
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friend int networkQueueThread(void*);
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private:
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void HandlePacket(NetworkPacket);
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bool running = true;
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sqlite3* database = nullptr;
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//members
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bool running = false;
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//networking
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UDPNetworkUtility networkUtil;
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NetworkQueue networkQueue;
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SDL_Thread* networkQueueThread = nullptr;
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//database
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sqlite3* database = nullptr;
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//clients
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struct ClientEntry {
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static int indexCounter;
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int index = indexCounter++;
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IPaddress add = {0, 0};
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};
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std::list<ClientEntry> clientEntries;
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};
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