Moved the thread out of the NetworkQueue class

This commit is contained in:
Kayne Ruse
2013-11-09 20:04:06 +11:00
parent bf15a5d957
commit c2941cd3e8
4 changed files with 115 additions and 145 deletions
+10 -72
View File
@@ -1,71 +1,23 @@
#include "network_queue.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <iostream>
int networkQueueThread(void* ptr) {
NetworkQueue* netQueue = reinterpret_cast<NetworkQueue*>(ptr);
NetworkPacket packet;
while(netQueue->running) {
SDL_SemWait(netQueue->lock);
//suck in the waiting packets
while(netQueue->netUtil->Receive()) {
memcpy(&packet, netQueue->netUtil->GetInData(), sizeof(NetworkPacket));
//this is important: keep track of the source address
packet.meta.srcAddress = netQueue->netUtil->GetInPacket()->address;
netQueue->queue.push_back(packet);
}
SDL_SemPost(netQueue->lock);
SDL_Delay(10);
}
return 0;
}
void NetworkQueue::Init(UDPNetworkUtility* ptr) {
if (running) {
throw(std::runtime_error("Network Queue is already running"));
}
running = true;
netUtil = ptr;
NetworkQueue::NetworkQueue() {
lock = SDL_CreateSemaphore(1);
thread = SDL_CreateThread(networkQueueThread, this);
if (!thread) {
throw(std::runtime_error("Failed to create the network thread"));
if (!lock) {
throw(std::runtime_error("Failed to create NetworkQueue::lock"));
}
}
void NetworkQueue::Quit() {
if (!running) {
return;
}
//end the thread
running = false;
int ret;
SDL_WaitThread(thread, &ret);
ResetMembers();
//handle the return
if (ret != 0) {
throw(std::runtime_error(std::string() + "Network thread returned error code: " + to_string_custom(ret)));
}
NetworkQueue::~NetworkQueue() {
SDL_DestroySemaphore(lock);
}
void NetworkQueue::Kill() {
if (!running) {
return;
}
running = false;
SDL_KillThread(thread);
ResetMembers();
NetworkPacket NetworkQueue::Push(NetworkPacket packet) {
SDL_SemWait(lock);
queue.push_back(packet);
SDL_SemPost(lock);
return packet;
}
NetworkPacket NetworkQueue::Peek() {
@@ -91,24 +43,10 @@ NetworkPacket NetworkQueue::Pop() {
void NetworkQueue::Flush() {
SDL_SemWait(lock);
while(netUtil->Receive());
queue.clear();
SDL_SemPost(lock);
}
void NetworkQueue::ResetMembers() {
if (running) {
throw(std::logic_error("Cannon reset the queue while running"));
}
//reset
netUtil = nullptr;
SDL_DestroySemaphore(lock);
lock = nullptr;
thread = nullptr;
queue.clear();
}
int NetworkQueue::Size() {
//can't be sure if std::deque::size() is thread safe
int ret;
+6 -15
View File
@@ -1,7 +1,6 @@
#ifndef NETWORKQUEUE_HPP_
#define NETWORKQUEUE_HPP_
#include "udp_network_utility.hpp"
#include "network_packet.hpp"
#include "SDL/SDL_thread.h"
@@ -10,28 +9,20 @@
class NetworkQueue {
public:
NetworkQueue() = default;
~NetworkQueue() = default;
void Init(UDPNetworkUtility*);
void Quit();
void Kill();
NetworkQueue();
~NetworkQueue();
NetworkPacket Push(NetworkPacket);
NetworkPacket Peek();
NetworkPacket Pop();
void Flush();
int Size();
SDL_sem* GetLock() const { return lock; }
private:
friend int networkQueueThread(void*);
void ResetMembers();
bool running = false;
UDPNetworkUtility* netUtil = nullptr;
SDL_sem* lock = nullptr;
SDL_Thread* thread = nullptr;
std::deque<NetworkPacket> queue;
SDL_sem* lock;
};
#endif
+81 -48
View File
@@ -28,7 +28,38 @@
#include <string>
#include <fstream>
int ClientEntry::indexCounter = 0;
using namespace std;
//-------------------------
//Declarations
//-------------------------
int ServerApplication::ClientEntry::indexCounter = 0;
//-------------------------
//Define the network thread
//-------------------------
int networkQueueThread(void* ptr) {
ServerApplication* app = reinterpret_cast<ServerApplication*>(ptr);
NetworkPacket packet;
while(app->running) {
//suck in the waiting packets
while(app->networkUtil.Receive()) {
memcpy(&packet, app->networkUtil.GetInData(), sizeof(NetworkPacket));
//this is important: keep track of the source address
packet.meta.srcAddress = app->networkUtil.GetInPacket()->address;
app->networkQueue.Push(packet);
}
SDL_Delay(10);
}
return 0;
}
//-------------------------
//Define the ServerApplication
//-------------------------
ServerApplication::ServerApplication() {
//
@@ -41,68 +72,62 @@ ServerApplication::~ServerApplication() {
void ServerApplication::Init(int argc, char** argv) {
//TODO: proper command line option parsing
//Check thread safety
//Check prerequisites
if (!sqlite3_threadsafe()) {
throw(std::runtime_error("Cannot run without thread safety"));
throw(runtime_error("Cannot run without thread safety"));
}
else {
std::cout << "Thread safety confirmed" << std::endl;
cout << "Thread safety confirmed" << endl;
if (running) {
throw(std::runtime_error("Multiple calls to ServerApplication::Init() is not allowed"));
}
running = true;
//Init SDL
if (SDL_Init(0)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
else {
std::cout << "SDL initialized" << std::endl;
throw(runtime_error("Failed to initialize SDL"));
}
cout << "initialized SDL" << endl;
//Init SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to init SDL_net"));
throw(runtime_error("Failed to init SDL_net"));
}
else {
std::cout << "SDL_net initialized" << std::endl;
}
networkUtil.Open(21795, 1024);
networkQueue.Init(&networkUtil);
networkUtil.Open(21795, sizeof(NetworkPacket));
cout << "initialized SDL_net" << endl;
//Init SQL
std::string dbname = (argc > 1) ? argv[1] : argv[0];
string dbname = (argc > 1) ? argv[1] : argv[0]; //fancy and unnecessary
int ret = sqlite3_open_v2((dbname + ".db").c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
if (ret != SQLITE_OK || !database) {
throw(std::runtime_error("Failed to open the server database"));
}
else {
std::cout << "Database filename: \"" << dbname << ".db\"" << std::endl;
throw(runtime_error("Failed to open the server database"));
}
cout << "initialized SQL" << endl;
cout << "Database filename: \"" << dbname << ".db\"" << endl;
//TODO: move this into a function?
//Run setup scripts
std::ifstream is("rsc\\scripts\\setup_server.sql");
ifstream is("rsc\\scripts\\setup_server.sql");
if (!is.is_open()) {
throw(std::runtime_error("Failed to run database setup script"));
throw(runtime_error("Failed to run database setup script"));
}
else {
std::cout << "Running the database script" << std::endl;
}
std::string script;
string script;
getline(is, script, '\0');
is.close();
sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
//setup the threads
networkQueueThread = SDL_CreateThread(&::networkQueueThread, this);
if (!networkQueueThread) {
throw(runtime_error("Failed to create the networkQueueThread"));
}
cout << "initialized networkQueueThread" << endl;
//debugging
//create the debug packets
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::PING;
strcpy(packet.serverInfo.name,"Foo");
networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
strcpy(packet.serverInfo.name,"Bar");
networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
strcpy(packet.serverInfo.name,"World");
networkUtil.Send("127.0.0.1", 21795, reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
strcpy(packet.serverInfo.name, "foo");
networkUtil.Send("127.0.0.1", 21795, &packet, sizeof(NetworkPacket));
}
void ServerApplication::Loop() {
@@ -113,16 +138,22 @@ void ServerApplication::Loop() {
try {
HandlePacket(networkQueue.Pop());
}
catch(std::exception& e) {
std::cerr << "Network Error: " << e.what() << std::endl;
catch(exception& e) {
cerr << "Network Error: " << e.what() << endl;
}
};
}
void ServerApplication::Quit() {
sqlite3_close_v2(database);
networkQueue.Quit();
//catch all signal
running = false;
//members
SDL_WaitThread(networkQueueThread, nullptr);
networkUtil.Close();
//APIs
sqlite3_close_v2(database);
SDLNet_Quit();
SDL_Quit();
}
@@ -131,6 +162,8 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::PING:
//NOT USED
//debugging
cout << packet.serverInfo.name << endl;
break;
case NetworkPacket::Type::PONG:
//NOT USED
@@ -138,15 +171,15 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
case NetworkPacket::Type::BROADCAST_REQUEST:
//
break;
// case NetworkPacket::Type::BROADCAST_RESPONSE:
// //
// break;
case NetworkPacket::Type::BROADCAST_RESPONSE:
//
break;
case NetworkPacket::Type::JOIN_REQUEST:
//
break;
// case NetworkPacket::Type::JOIN_RESPONSE:
// //
// break;
case NetworkPacket::Type::JOIN_RESPONSE:
//
break;
case NetworkPacket::Type::DISCONNECT:
//
break;
@@ -156,10 +189,10 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
//handle errors
case NetworkPacket::Type::NONE:
throw(std::runtime_error("NetworkPacket::Type::NONE encountered"));
throw(runtime_error("NetworkPacket::Type::NONE encountered"));
break;
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}
+17 -9
View File
@@ -27,19 +27,14 @@
#include "sqlite3/sqlite3.h"
#include "SDL/SDL.h"
#include "SDL/SDL_thread.h"
#include <list>
//hold the info about the clients
struct ClientEntry {
static int indexCounter;
int index = indexCounter++;
IPaddress add = {0, 0};
};
//The main application class
class ServerApplication {
public:
//standard functions
ServerApplication();
~ServerApplication();
@@ -47,14 +42,27 @@ public:
void Loop();
void Quit();
friend int networkQueueThread(void*);
private:
void HandlePacket(NetworkPacket);
bool running = true;
sqlite3* database = nullptr;
//members
bool running = false;
//networking
UDPNetworkUtility networkUtil;
NetworkQueue networkQueue;
SDL_Thread* networkQueueThread = nullptr;
//database
sqlite3* database = nullptr;
//clients
struct ClientEntry {
static int indexCounter;
int index = indexCounter++;
IPaddress add = {0, 0};
};
std::list<ClientEntry> clientEntries;
};