The character is visible, fixed a database issue
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@@ -29,6 +29,9 @@
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#include <iostream>
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#include <string>
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using std::cout;
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using std::endl;
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//-------------------------
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//public methods
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//-------------------------
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@@ -233,7 +236,7 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
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snprintf(newPacket.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
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strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
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newPacket.playerCount = characterMgr.GetContainer()->size();
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newPacket.version = NETWORK_VERSION;
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@@ -241,6 +244,8 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
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}
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void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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cout << "Attempting connection: " << argPacket->username << endl;
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//create the new client
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ClientData newClient;
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newClient.address = argPacket->srcAddress;
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@@ -268,6 +273,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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}
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void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
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cout << "Trying to disconnect account " << argPacket->accountIndex << endl;
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//TODO: authenticate who is disconnecting/kicking
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//forward to the specified client
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@@ -281,8 +287,10 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
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characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
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if (argPacket->accountIndex == it->second.owner) {
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PumpCharacterUnload(it->first);
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cout << "Deleting character " << it->first << endl;
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return true;
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}
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cout << "Not deleting character " << it->first << endl;
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return false;
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});
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@@ -338,7 +346,8 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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//-------------------------
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void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.CreateCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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//NOTE: misnomer, try to load the character first
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int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex == -1) {
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//TODO: rejection packet
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@@ -478,8 +487,8 @@ void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int
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//TODO: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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snprintf(packet->handle, PACKET_STRING_SIZE, "%s", character->handle.c_str());
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snprintf(packet->avatar, PACKET_STRING_SIZE, "%s", character->avatar.c_str());
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strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->owner;
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packet->roomIndex = character->roomIndex;
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packet->origin = character->origin;
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