The character is visible, fixed a database issue

This commit is contained in:
Kayne Ruse
2014-06-14 22:37:21 +10:00
parent d4be22a6eb
commit c021032512
6 changed files with 36 additions and 12 deletions
+7 -1
View File
@@ -238,5 +238,11 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//TODO: send this player's character info
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}