Minor comment tweaks
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+1
-1
@@ -338,7 +338,7 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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CharacterData& character = characterMap[argPacket->characterIndex];
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CharacterData& character = characterMap[argPacket->characterIndex];
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//TODO: review this
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//other characters moving
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if (argPacket->characterIndex != characterIndex) {
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if (argPacket->characterIndex != characterIndex) {
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character.roomIndex = argPacket->roomIndex;
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character.roomIndex = argPacket->roomIndex;
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character.origin = argPacket->origin;
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character.origin = argPacket->origin;
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@@ -43,7 +43,7 @@
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struct CombatData {
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struct CombatData {
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enum class Terrain {
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enum class Terrain {
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//TODO: types of terrains
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//TODO: types of combat terrains
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NONE = 0,
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NONE = 0,
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GRASSLANDS,
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GRASSLANDS,
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};
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};
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@@ -73,7 +73,6 @@ void serializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::COMBAT_DELETE:
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case SerialPacketType::COMBAT_DELETE:
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case SerialPacketType::COMBAT_UPDATE:
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case SerialPacketType::COMBAT_UPDATE:
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//TODO: is this the best fit?
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case SerialPacketType::COMBAT_ENTER_REQUEST:
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case SerialPacketType::COMBAT_ENTER_REQUEST:
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case SerialPacketType::COMBAT_ENTER_RESPONSE:
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case SerialPacketType::COMBAT_ENTER_RESPONSE:
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case SerialPacketType::COMBAT_EXIT_REQUEST:
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case SerialPacketType::COMBAT_EXIT_REQUEST:
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