diff --git a/client/in_world.cpp b/client/in_world.cpp index 76435c8..abd311e 100644 --- a/client/in_world.cpp +++ b/client/in_world.cpp @@ -338,7 +338,7 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) { CharacterData& character = characterMap[argPacket->characterIndex]; - //TODO: review this + //other characters moving if (argPacket->characterIndex != characterIndex) { character.roomIndex = argPacket->roomIndex; character.origin = argPacket->origin; diff --git a/common/gameplay/combat_data.hpp b/common/gameplay/combat_data.hpp index 3c45b78..b170e5f 100644 --- a/common/gameplay/combat_data.hpp +++ b/common/gameplay/combat_data.hpp @@ -43,7 +43,7 @@ struct CombatData { enum class Terrain { - //TODO: types of terrains + //TODO: types of combat terrains NONE = 0, GRASSLANDS, }; diff --git a/common/network/serial/serial.cpp b/common/network/serial/serial.cpp index 1e76e4b..791da27 100644 --- a/common/network/serial/serial.cpp +++ b/common/network/serial/serial.cpp @@ -73,7 +73,6 @@ void serializePacket(SerialPacketBase* packet, void* buffer) { case SerialPacketType::COMBAT_DELETE: case SerialPacketType::COMBAT_UPDATE: - //TODO: is this the best fit? case SerialPacketType::COMBAT_ENTER_REQUEST: case SerialPacketType::COMBAT_ENTER_RESPONSE: case SerialPacketType::COMBAT_EXIT_REQUEST: