Minor comment tweaks
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@@ -338,7 +338,7 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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CharacterData& character = characterMap[argPacket->characterIndex];
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//TODO: review this
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//other characters moving
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if (argPacket->characterIndex != characterIndex) {
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character.roomIndex = argPacket->roomIndex;
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character.origin = argPacket->origin;
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