IDK what the fuck is going on, too tired to think

OK, so I think I was working on the parameters for CreateRoom() in lua,
but then shit just got ot of control. IDK, I'm probably going about this
all wrong anyway. I just want to finish this stage, and reach the high
water mark again.
This commit is contained in:
Kayne Ruse
2014-11-24 05:43:38 +11:00
parent 5eeda8235d
commit bd3838a04e
9 changed files with 130 additions and 101 deletions
+77 -6
View File
@@ -21,18 +21,71 @@
*/
#include "room_manager_api.hpp"
#include "room_system_api.hpp"
#include "room_api.hpp"
#include "room_manager.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
int createRoom(lua_State* L) {
std::cout << "DEBUG: createRoom-1" << std::endl;
//create & get the room
RoomManager& roomMgr = RoomManager::GetSingleton();
int uid = roomMgr.Create("",""); //TODO: All new managers need their internals fleshed out
std::cout << "DEBUG: createRoom-2" << std::endl;
int uid = roomMgr.Create(lua_tostring(L, 1));
std::cout << "DEBUG: createRoom-3" << std::endl;
RoomData* room = roomMgr.Get(uid);
std::cout << "DEBUG: createRoom-4" << std::endl;
//setup the room
//TODO: room parameters only set via lua, fix this
room->SetRoomName(lua_tostring(L, 1));
room->SetTilesetName(lua_tostring(L, 2));
if (lua_gettop(L) > 1) {
//ensure there are the correct number of parameters on the stack, including nil values
lua_settop(L, 6); //5 parameters, + RoomName
//get Room::Initialize() onto the top of the stack
luaL_requiref(L, TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI, false);
lua_pushstring(L, TORTUGA_ROOM_API);
lua_gettable(L, -2); //RoomSystem[TORTUGA_ROOM_API]
lua_pushstring(L, "Initialize");
lua_gettable(L, -3); //Room[Initialize]
//push the room onto the stack
lua_pushlightuserdata(L, static_cast<void*>(room));
//push (copies of) the parameters onto the stack
if (lua_type(L, 2) == LUA_TTABLE) {
//Unroll the table of parameters
for (int i = 1; i <= 5; i++) { //should be 5 members, including nil values
lua_rawgeti(L, 2, i);
}
}
else {
//copy the parameters
for (int i = 2; i <= 6; i++) { //there are 5 parameters, including nil values, due to the call to lua_settop above
lua_pushvalue(L, i);
}
}
//by this point, the stack should look be ready to call Room::Initialize() with 6 parameters, including the room
int result = lua_pcall(L, 6, 0, 0);
if (result != LUA_OK) {
//something went wrong
std::ostringstream msg;
msg << "Failed to initialize a room's parameters in RoomManagerAPI::create(): " << lua_tostring(L, -1);
msg << "; Room name: " << lua_tostring(L, 1);
throw(std::runtime_error(msg.str()));
}
//wow, that was hard
}
//return room, uid
lua_pushlightuserdata(L, static_cast<void*>(room));
@@ -42,21 +95,39 @@ int createRoom(lua_State* L) {
}
int unloadRoom(lua_State* L) {
//TODO: check authorization for room deletion
RoomManager& roomMgr = RoomManager::GetSingleton();
//NOTE: the pager calls the unload function itself
roomMgr.Unload(lua_tointeger(L, 1));
return 0;
}
//TODO: lua API RoomManager.GetRoom(uid)
int getRoom(lua_State* L) {
RoomManager& roomMgr = RoomManager::GetSingleton();
RoomData* room = roomMgr.Get(lua_tointeger(L, 1));
if (room) {
lua_pushlightuserdata(L, static_cast<void*>(room));
}
else {
lua_pushnil(L);
}
return 1;
}
static const luaL_Reg roomManagerLib[] = {
{"CreateRoom", createRoom},
{"UnloadRoom", unloadRoom},
{"GetRoom", getRoom},
{nullptr, nullptr}
};
LUAMOD_API int openRoomManagerAPI(lua_State* L) {
std::cout << "DEBUG: openRoomManagerAPI" << std::endl;
luaL_newlib(L, roomManagerLib);
return 1;
}