Updated the client to use the packet methods
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@@ -185,7 +185,7 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//-------------------------
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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switch(argPacket->GetType()) {
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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@@ -194,7 +194,7 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
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break;
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}
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}
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@@ -202,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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//extract the data
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ServerInformation server;
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server.address = argPacket->srcAddress;
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server.name = argPacket->name;
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server.playerCount = argPacket->playerCount;
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server.version = argPacket->version;
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server.address = argPacket->GetAddress();
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server.name = argPacket->GetName();
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server.playerCount = argPacket->GetPlayerCount();
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server.version = argPacket->GetVersion();
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//Checking compatibility
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server.compatible = server.version == NETWORK_VERSION;
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@@ -215,17 +215,17 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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network.Bind(&argPacket->srcAddress, Channels::SERVER);
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clientIndex = argPacket->GetClientIndex();
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accountIndex = argPacket->GetAccountIndex();
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network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//send this player's character info
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_NEW;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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newPacket.SetType(SerialPacketType::CHARACTER_NEW);
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newPacket.SetHandle(config["client.handle"].c_str());
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newPacket.SetAvatar(config["client.avatar"].c_str());
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newPacket.SetAccountIndex(accountIndex);
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -235,8 +235,8 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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void LobbyMenu::SendBroadcastRequest() {
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//broadcast to the network, or a specific server
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SerialPacket packet;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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ServerPacket packet;
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packet.SetType(SerialPacketType::BROADCAST_REQUEST);
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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//reset the server list
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@@ -247,8 +247,8 @@ void LobbyMenu::SendBroadcastRequest() {
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void LobbyMenu::SendJoinRequest() {
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//pack the packet
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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packet.SetType(SerialPacketType::JOIN_REQUEST);
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packet.SetUsername(config["client.username"].c_str());
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//join the selected server
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network.SendTo(&selection->address, &packet);
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