Updated the client to use the packet methods
This commit is contained in:
+42
-42
@@ -269,7 +269,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//-------------------------
|
||||
|
||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
switch(argPacket->GetType()) {
|
||||
case SerialPacketType::DISCONNECT:
|
||||
HandleDisconnect(argPacket);
|
||||
break;
|
||||
@@ -287,7 +287,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -297,21 +297,21 @@ void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||
if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
|
||||
throw(std::runtime_error("Cannot create duplicate characters"));
|
||||
}
|
||||
|
||||
//create the character object
|
||||
Character& newCharacter = characterMap[argPacket->characterIndex];
|
||||
Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
|
||||
|
||||
//fill out the character's members
|
||||
newCharacter.SetHandle(argPacket->handle);
|
||||
newCharacter.SetAvatar(argPacket->avatar);
|
||||
newCharacter.SetHandle(argPacket->GetHandle());
|
||||
newCharacter.SetAvatar(argPacket->GetAvatar());
|
||||
|
||||
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
||||
|
||||
newCharacter.SetOrigin(argPacket->origin);
|
||||
newCharacter.SetMotion(argPacket->motion);
|
||||
newCharacter.SetOrigin(argPacket->GetOrigin());
|
||||
newCharacter.SetMotion(argPacket->GetMotion());
|
||||
newCharacter.SetBounds({
|
||||
CHARACTER_BOUNDS_X,
|
||||
CHARACTER_BOUNDS_Y,
|
||||
@@ -319,14 +319,14 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
CHARACTER_BOUNDS_HEIGHT
|
||||
});
|
||||
|
||||
(*newCharacter.GetStats()) = argPacket->stats;
|
||||
*newCharacter.GetStats() = *argPacket->GetStatistics();
|
||||
|
||||
//bookkeeping code
|
||||
newCharacter.CorrectSprite();
|
||||
|
||||
//catch this client's player object
|
||||
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
||||
characterIndex = argPacket->characterIndex;
|
||||
if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
|
||||
characterIndex = argPacket->GetCharacterIndex();
|
||||
localCharacter = &newCharacter;
|
||||
|
||||
//setup the camera
|
||||
@@ -344,39 +344,39 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
||||
|
||||
//catch this client's player object
|
||||
if (argPacket->characterIndex == characterIndex) {
|
||||
if (argPacket->GetCharacterIndex() == characterIndex) {
|
||||
characterIndex = -1;
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
characterMap.erase(argPacket->characterIndex);
|
||||
characterMap.erase(argPacket->GetCharacterIndex());
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
||||
if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
|
||||
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||
HandleCharacterNew(argPacket);
|
||||
return;
|
||||
}
|
||||
|
||||
Character& character = characterMap[argPacket->characterIndex];
|
||||
Character& character = characterMap[argPacket->GetCharacterIndex()];
|
||||
|
||||
//other characters moving
|
||||
if (argPacket->characterIndex != characterIndex) {
|
||||
character.SetOrigin(argPacket->origin);
|
||||
character.SetMotion(argPacket->motion);
|
||||
if (argPacket->GetCharacterIndex() != characterIndex) {
|
||||
character.SetOrigin(argPacket->GetOrigin());
|
||||
character.SetMotion(argPacket->GetMotion());
|
||||
character.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||
//replace existing regions
|
||||
regionPager.UnloadRegion(argPacket->x, argPacket->y);
|
||||
regionPager.PushRegion(argPacket->region);
|
||||
regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
|
||||
regionPager.PushRegion(argPacket->GetRegion());
|
||||
|
||||
//clean up after the serial code
|
||||
delete argPacket->region;
|
||||
argPacket->region = nullptr;
|
||||
delete argPacket->GetRegion();
|
||||
argPacket->SetRegion(nullptr);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -387,9 +387,9 @@ void InWorld::RequestSynchronize() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//request a sync
|
||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.SetType(SerialPacketType::SYNCHRONIZE);
|
||||
newPacket.SetClientIndex(clientIndex);
|
||||
newPacket.SetAccountIndex(accountIndex);
|
||||
|
||||
//TODO: location, range for sync request
|
||||
|
||||
@@ -400,15 +400,15 @@ void InWorld::SendPlayerUpdate() {
|
||||
CharacterPacket newPacket;
|
||||
|
||||
//pack the packet
|
||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
|
||||
|
||||
newPacket.characterIndex = characterIndex;
|
||||
newPacket.SetCharacterIndex(characterIndex);
|
||||
//NOTE: omitting the handle and avatar here
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.roomIndex = 0; //TODO: room index
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
newPacket.stats = *localCharacter->GetStats();
|
||||
newPacket.SetAccountIndex(accountIndex);
|
||||
newPacket.SetRoomIndex(0); //TODO: room index
|
||||
newPacket.SetOrigin(localCharacter->GetOrigin());
|
||||
newPacket.SetMotion(localCharacter->GetMotion());
|
||||
*newPacket.GetStatistics() = *localCharacter->GetStats();
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
@@ -419,9 +419,9 @@ void InWorld::RequestDisconnect() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.SetType(SerialPacketType::DISCONNECT);
|
||||
newPacket.SetClientIndex(clientIndex);
|
||||
newPacket.SetAccountIndex(accountIndex);
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
@@ -430,9 +430,9 @@ void InWorld::RequestShutDown() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.SetType(SerialPacketType::SHUTDOWN);
|
||||
newPacket.SetClientIndex(clientIndex);
|
||||
newPacket.SetAccountIndex(accountIndex);
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
@@ -441,10 +441,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
packet.SetType(SerialPacketType::REGION_REQUEST);
|
||||
packet.SetRoomIndex(roomIndex);
|
||||
packet.SetX(x);
|
||||
packet.SetY(y);
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user