Mostly planning
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+10
-2
@@ -29,8 +29,6 @@ struct EnemyData {
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std::string handle;
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std::string avatar;
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//TODO: attached lua scripts
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//statistics
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int level = 0;
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int exp = 0;
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@@ -45,6 +43,16 @@ struct EnemyData {
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float accuracy = 0.0;
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float evasion = 0.0;
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float luck = 0.0;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//active gameplay members
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//NOTE: these are lost when unloaded
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int tableIndex;
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int atbGauge = 0;
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};
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#endif
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