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Tortuga/server/enemy_data.hpp
T
2014-05-16 02:05:52 +10:00

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1.4 KiB
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYDATA_HPP_
#define ENEMYDATA_HPP_
#include <string>
struct EnemyData {
//metadata
std::string handle;
std::string avatar;
//statistics
int level = 0;
int exp = 0;
int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//active gameplay members
//NOTE: these are lost when unloaded
int tableIndex;
int atbGauge = 0;
};
#endif