Players are moving and animating correctly

This commit is contained in:
Kayne Ruse
2013-06-04 20:39:44 +10:00
parent 231db701e4
commit a8b798ddff
2 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
#include "player.hpp" #include "player.hpp"
#define ANIMATION_SPEED 100 #define ANIMATION_SPEED 0.1
#define WALKING_SPEED 140 #define WALKING_SPEED 140
Player::Player(SDL_Surface* s, int w, int h) Player::Player(SDL_Surface* s, int w, int h)
+2 -3
View File
@@ -44,8 +44,7 @@ void TestSystems::FrameStart() {
} }
void TestSystems::Update(double delta) { void TestSystems::Update(double delta) {
// Delta::Calculate(); playerMgr.UpdateAll(delta);
// playerMgr.UpdateAll(Delta::GetTime());
} }
void TestSystems::FrameEnd() { void TestSystems::FrameEnd() {
@@ -83,7 +82,7 @@ void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) {
void TestSystems::KeyDown(SDL_KeyboardEvent const& key) { void TestSystems::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { switch(key.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
QuitEvent(); SetNextScene(SceneList::MAINMENU);
break; break;
case SDLK_w: case SDLK_w: