From a8b798ddffbfcbdd06d6ad92638ec3ec6341be68 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Tue, 4 Jun 2013 20:39:44 +1000 Subject: [PATCH] Players are moving and animating correctly --- client/player.cpp | 2 +- client/test_systems.cpp | 5 ++--- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/client/player.cpp b/client/player.cpp index d499f85..7abc4a5 100644 --- a/client/player.cpp +++ b/client/player.cpp @@ -1,6 +1,6 @@ #include "player.hpp" -#define ANIMATION_SPEED 100 +#define ANIMATION_SPEED 0.1 #define WALKING_SPEED 140 Player::Player(SDL_Surface* s, int w, int h) diff --git a/client/test_systems.cpp b/client/test_systems.cpp index 96c8522..0ecef6e 100644 --- a/client/test_systems.cpp +++ b/client/test_systems.cpp @@ -44,8 +44,7 @@ void TestSystems::FrameStart() { } void TestSystems::Update(double delta) { -// Delta::Calculate(); -// playerMgr.UpdateAll(Delta::GetTime()); + playerMgr.UpdateAll(delta); } void TestSystems::FrameEnd() { @@ -83,7 +82,7 @@ void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) { void TestSystems::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: - QuitEvent(); + SetNextScene(SceneList::MAINMENU); break; case SDLK_w: