Players are moving and animating correctly
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+1
-1
@@ -1,6 +1,6 @@
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#include "player.hpp"
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#define ANIMATION_SPEED 100
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#define ANIMATION_SPEED 0.1
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#define WALKING_SPEED 140
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Player::Player(SDL_Surface* s, int w, int h)
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@@ -44,8 +44,7 @@ void TestSystems::FrameStart() {
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}
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void TestSystems::Update(double delta) {
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// Delta::Calculate();
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// playerMgr.UpdateAll(Delta::GetTime());
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playerMgr.UpdateAll(delta);
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}
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void TestSystems::FrameEnd() {
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@@ -83,7 +82,7 @@ void TestSystems::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void TestSystems::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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SetNextScene(SceneList::MAINMENU);
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break;
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case SDLK_w:
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