Merge branch 'login' (read more)
Made a few tweaks to the code, but the build still works, so I'm merging it into master.
This commit is contained in:
@@ -21,15 +21,11 @@
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*/
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#include "client_application.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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ClientApplication ClientApplication::instance;
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//-------------------------
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//Scene headers
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//-------------------------
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@@ -46,15 +42,7 @@ ClientApplication ClientApplication::instance;
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//Public access members
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//-------------------------
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ClientApplication::ClientApplication() {
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//
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}
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ClientApplication::~ClientApplication() {
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//
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}
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void ClientApplication::Init() {
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void ClientApplication::Init(int argc, char** argv) {
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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@@ -26,19 +26,14 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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private:
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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public:
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static ClientApplication* GetInstance() { return &instance; }
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ClientApplication() = default;
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~ClientApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Quit();
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+5
-4
@@ -26,12 +26,13 @@
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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try {
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ClientApplication::GetInstance()->Init();
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ClientApplication::GetInstance()->Proc();
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ClientApplication::GetInstance()->Quit();
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ClientApplication app;
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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+24
-24
@@ -63,8 +63,8 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//create the server-side player object
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//TODO: the login system needs an overhaul
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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@@ -77,7 +77,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -98,7 +98,7 @@ void InWorld::FrameStart() {
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}
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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while(network.Receive()) {
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@@ -257,37 +257,37 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//-------------------------
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case NetworkPacket::Type::REGION_CONTENT:
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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@@ -310,7 +310,7 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
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}
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}
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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void InWorld::HandlePlayerDelete(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant players"));
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}
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@@ -324,7 +324,7 @@ void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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}
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}
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void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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return;
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@@ -338,7 +338,7 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandleRegionContent(NetworkPacket packet) {
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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@@ -352,11 +352,11 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
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//-------------------------
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void InWorld::SendState() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.meta.type = SerialPacket::Type::PLAYER_UPDATE;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.playerIndex = playerIndex;
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packet.playerInfo.position = localCharacter->GetPosition();
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@@ -367,33 +367,33 @@ void InWorld::SendState() {
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}
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void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestShutDown() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestRegion(int x, int y) {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the region's data
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packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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@@ -29,7 +29,7 @@
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//networking
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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//graphics
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@@ -72,12 +72,12 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//Network handlers
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void HandlePacket(NetworkPacket);
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void HandleDisconnect(NetworkPacket);
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void HandlePlayerNew(NetworkPacket);
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void HandleRegionContent(NetworkPacket);
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void HandlePacket(SerialPacket);
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void HandleDisconnect(SerialPacket);
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void HandlePlayerNew(SerialPacket);
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void HandlePlayerDelete(SerialPacket);
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void HandlePlayerUpdate(SerialPacket);
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void HandleRegionContent(SerialPacket);
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//Server control
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void SendState();
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@@ -78,7 +78,7 @@ void LobbyMenu::FrameStart() {
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void LobbyMenu::Update(double delta) {
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//suck in all waiting packets
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NetworkPacket packet;
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SerialPacket packet;
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while(network.Receive()) {
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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@@ -126,11 +126,11 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//the vars
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//broadcast to the network, or a specific server
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
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serialize(&packet, buffer);
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network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
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@@ -141,11 +141,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
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//the vars
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//join the selected server
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
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serialize(&packet, buffer);
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network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
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selection = nullptr;
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@@ -181,16 +181,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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void LobbyMenu::HandlePacket(NetworkPacket packet) {
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void LobbyMenu::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::BROADCAST_RESPONSE: {
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case SerialPacket::Type::BROADCAST_RESPONSE: {
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ServerInformation server;
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server.name = packet.serverInfo.name;
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server.address = packet.meta.srcAddress;
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serverInfo.push_back(server);
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}
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break;
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case NetworkPacket::Type::JOIN_RESPONSE:
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case SerialPacket::Type::JOIN_RESPONSE:
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clientIndex = packet.clientInfo.index;
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network.Bind(&packet.meta.srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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@@ -198,7 +198,7 @@ void LobbyMenu::HandlePacket(NetworkPacket packet) {
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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@@ -30,7 +30,7 @@
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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|
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#include <vector>
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@@ -55,7 +55,7 @@ protected:
|
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void KeyDown(SDL_KeyboardEvent const&);
|
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void KeyUp(SDL_KeyboardEvent const&);
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void HandlePacket(NetworkPacket);
|
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void HandlePacket(SerialPacket);
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//global
|
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ConfigUtility& config;
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+66
-66
@@ -29,25 +29,25 @@
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//internal serialization functions
|
||||
//-------------------------
|
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|
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void serializeType(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
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void serializeType(SerialPacket* packet, char* buffer) {
|
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
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}
|
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|
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void serializeServer(NetworkPacket* packet, char* buffer) {
|
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
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buffer += sizeof(NetworkPacket::Type);
|
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void serializeServer(SerialPacket* packet, char* buffer) {
|
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
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buffer += sizeof(SerialPacket::Type);
|
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memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
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}
|
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|
||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
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buffer += sizeof(NetworkPacket::Type);
|
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void serializeClient(SerialPacket* packet, char* buffer) {
|
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
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buffer += sizeof(SerialPacket::Type);
|
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memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
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}
|
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|
||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void serializePlayer(SerialPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
|
||||
//indexes
|
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memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
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@@ -71,9 +71,9 @@ void serializePlayer(NetworkPacket* packet, char* buffer) {
|
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memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||
}
|
||||
|
||||
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
|
||||
//x & y
|
||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
||||
@@ -81,10 +81,10 @@ void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
||||
}
|
||||
|
||||
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||
//format
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
|
||||
//x & y
|
||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
||||
@@ -107,25 +107,25 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
//internal deserialization functions
|
||||
//-------------------------
|
||||
|
||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
void deserializeType(SerialPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||
}
|
||||
|
||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializeServer(SerialPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializeClient(SerialPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializePlayer(SerialPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
|
||||
//indexes
|
||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
||||
@@ -149,9 +149,9 @@ void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||
}
|
||||
|
||||
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
|
||||
//x & y
|
||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||
@@ -159,9 +159,9 @@ void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||
buffer += sizeof(SerialPacket::Type);
|
||||
|
||||
//x & y
|
||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||
@@ -190,87 +190,87 @@ void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
||||
//the interface functions
|
||||
//-------------------------
|
||||
|
||||
void serialize(NetworkPacket* packet, void* buffer) {
|
||||
void serialize(SerialPacket* packet, void* buffer) {
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::NONE:
|
||||
case SerialPacket::Type::PING:
|
||||
case SerialPacket::Type::PONG:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
||||
void deserialize(SerialPacket* packet, void* buffer) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::NONE:
|
||||
case SerialPacket::Type::PING:
|
||||
case SerialPacket::Type::PONG:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
//NOTHING
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#ifndef SERIAL_HPP_
|
||||
#define SERIAL_HPP_
|
||||
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
/* TODO: Keep the PACKET_BUFFER_SIZE up to date
|
||||
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||
@@ -30,9 +30,9 @@
|
||||
* map format: sizeof(int) * 2
|
||||
* metadata: sizeof(metadata)
|
||||
*/
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(NetworkPacket::Metadata)
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(SerialPacket::Metadata)
|
||||
|
||||
void serialize(NetworkPacket* const, void*);
|
||||
void deserialize(NetworkPacket* const, void*);
|
||||
void serialize(SerialPacket* const, void*);
|
||||
void deserialize(SerialPacket* const, void*);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORKPACKET_HPP_
|
||||
#define NETWORKPACKET_HPP_
|
||||
#ifndef SERIALPACKET_HPP_
|
||||
#define SERIALPACKET_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "region.hpp"
|
||||
@@ -31,8 +31,7 @@
|
||||
|
||||
#pragma pack(push, 0)
|
||||
|
||||
//TODO: rename to serial packet
|
||||
union NetworkPacket {
|
||||
union SerialPacket {
|
||||
//types of packets
|
||||
enum class Type {
|
||||
//default: there is something wrong
|
||||
@@ -112,7 +111,7 @@ union NetworkPacket {
|
||||
}regionInfo;
|
||||
|
||||
//defaults
|
||||
NetworkPacket() {
|
||||
SerialPacket() {
|
||||
meta.type = Type::NONE;
|
||||
meta.srcAddress = {0,0};
|
||||
}
|
||||
@@ -24,12 +24,6 @@
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
|
||||
//-------------------------
|
||||
//Static declarations
|
||||
//-------------------------
|
||||
|
||||
EditorApplication EditorApplication::instance;
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
//-------------------------
|
||||
@@ -42,15 +36,7 @@ EditorApplication EditorApplication::instance;
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
EditorApplication::EditorApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
EditorApplication::~EditorApplication() {
|
||||
//
|
||||
}
|
||||
|
||||
void EditorApplication::Init() {
|
||||
void EditorApplication::Init(int argc, char** argv) {
|
||||
config.Load("rsc\\config.cfg");
|
||||
if (SDL_Init(SDL_INIT_VIDEO))
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
|
||||
@@ -27,15 +27,11 @@
|
||||
#include "config_utility.hpp"
|
||||
|
||||
class EditorApplication {
|
||||
private:
|
||||
EditorApplication();
|
||||
~EditorApplication();
|
||||
static EditorApplication instance;
|
||||
|
||||
public:
|
||||
static EditorApplication* GetInstance() { return &instance; }
|
||||
EditorApplication() = default;
|
||||
~EditorApplication() = default;
|
||||
|
||||
void Init();
|
||||
void Init(int argc, char** argv);
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
|
||||
+5
-4
@@ -26,12 +26,13 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main(int, char**) {
|
||||
int main(int argc, char** argv) {
|
||||
cout << "Beginning editor" << endl;
|
||||
try {
|
||||
EditorApplication::GetInstance()->Init();
|
||||
EditorApplication::GetInstance()->Proc();
|
||||
EditorApplication::GetInstance()->Quit();
|
||||
EditorApplication app;
|
||||
app.Init(argc, argv);
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#TODO: The build process needs revising
|
||||
#for use on Windows:
|
||||
|
||||
#MKDIR=mkdir
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
--TODO: The SQL startup script needs revising
|
||||
|
||||
-------------------------
|
||||
--Server
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(30) UNIQUE,
|
||||
password varchar(30),
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE,
|
||||
password varchar(100), --NOTE: DO NOT DO THIS!!
|
||||
blacklisted BIT DEFAULT 0,
|
||||
whitelisted BIT DEFAULT 1
|
||||
);
|
||||
@@ -14,31 +16,30 @@ CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||
--Items
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS GlobalItemList (
|
||||
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemName varchar(30) UNIQUE,
|
||||
itemImage varchar(30),
|
||||
type varchar(15), --{'mundane', 'consumable', 'equipment'}
|
||||
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
|
||||
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS MundaneItems (
|
||||
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
--holds whatever
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER,
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Consumables (
|
||||
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER,
|
||||
stackSize INTEGER DEFAULT 0,
|
||||
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||
--holds all consumable items info (food, potions, etc.)
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Equipment (
|
||||
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
--metadata
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
itemID INTEGER,
|
||||
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||
--hold all equipment info
|
||||
--stat mods, special effects, etc.
|
||||
);
|
||||
|
||||
-------------------------
|
||||
@@ -46,28 +47,36 @@ CREATE TABLE IF NOT EXISTS Equipment (
|
||||
-------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
||||
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
name varchar(30) UNIQUE,
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--stats
|
||||
currentLevel INTEGER DEFAULT 0,
|
||||
currentExperience INTEGER DEFAULT 0,
|
||||
maxHealth INTEGER DEFAULT 0,
|
||||
maxMana INTEGER DEFAULT 0,
|
||||
currentHealth INTEGER DEFAULT 0,
|
||||
currentMana INTEGER DEFAULT 0,
|
||||
--metadata
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||
|
||||
--position
|
||||
mapIndex INTEGER DEFAULT 0,
|
||||
positionX INTEGER DEFAULT 0,
|
||||
positionY INTEGER DEFAULT 0,
|
||||
|
||||
--statistics
|
||||
level INTEGER DEFAULT 0,
|
||||
exp INTEGER DEFAULT 0,
|
||||
maxHP INTEGER DEFAULT 0,
|
||||
health INTEGER DEFAULT 0,
|
||||
maxMP INTEGER DEFAULT 0,
|
||||
mana INTEGER DEFAULT 0,
|
||||
attack INTEGER DEFAULT 0,
|
||||
defence INTEGER DEFAULT 0,
|
||||
--etc.
|
||||
intelligence INTEGER DEFAULT 0,
|
||||
resistance INTEGER DEFAULT 0,
|
||||
accuracy REAL DEFAULT 0.0,
|
||||
evasion REAL DEFAULT 0.0,
|
||||
luck REAL DEFAULT 0.0,
|
||||
|
||||
--equipment
|
||||
weapon INTEGER REFERENCES Equipment(equipmentID),
|
||||
helmet INTEGER REFERENCES Equipment(equipmentID),
|
||||
armour INTEGER REFERENCES Equipment(equipmentID)
|
||||
weapon INTEGER REFERENCES Equipment(uid),
|
||||
helmet INTEGER REFERENCES Equipment(uid),
|
||||
armour INTEGER REFERENCES Equipment(uid)
|
||||
--etc.
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
|
||||
characterID INTEGER REFERENCES PlayerCharacters(characterID),
|
||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
||||
);
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
|
||||
try {
|
||||
ServerApplication app;
|
||||
app.Init(argc, argv);
|
||||
app.Loop();
|
||||
app.Proc();
|
||||
app.Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
|
||||
@@ -87,7 +87,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||
|
||||
std::cout << "Initialized the map system" << std::endl;
|
||||
std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
|
||||
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||
|
||||
//finalize the startup
|
||||
@@ -97,8 +97,8 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
//
|
||||
}
|
||||
|
||||
void ServerApplication::Loop() {
|
||||
NetworkPacket packet;
|
||||
void ServerApplication::Proc() {
|
||||
SerialPacket packet;
|
||||
while(running) {
|
||||
//suck in the waiting packets & process them
|
||||
while(network.Receive()) {
|
||||
@@ -133,38 +133,38 @@ void ServerApplication::Quit() {
|
||||
//Define the uber switch
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
HandleJoinRequest(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
HandleSynchronize(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
HandleShutdown(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
HandlePlayerNew(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
HandlePlayerDelete(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
HandleRegionRequest(packet);
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -173,9 +173,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
//Handle various network input
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||
//send back the server's metadata
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
||||
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||
//TODO: version info
|
||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||
//TODO: player count
|
||||
@@ -185,7 +185,7 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||
//register the new client
|
||||
ClientEntry newClient;
|
||||
newClient.address = packet.meta.srcAddress;
|
||||
@@ -193,7 +193,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
|
||||
//send the client their index
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||
packet.clientInfo.index = ClientEntry::uidCounter;
|
||||
serialize(&packet, buffer);
|
||||
|
||||
@@ -205,7 +205,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||
//TODO: authenticate who is disconnecting/kicking
|
||||
|
||||
//disconnect the specified client
|
||||
@@ -215,8 +215,8 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
clientMap.erase(packet.clientInfo.index);
|
||||
|
||||
//prep the delete packet
|
||||
NetworkPacket delPacket;
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
SerialPacket delPacket;
|
||||
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||
|
||||
//TODO: can this use DeletePlayer() instead?
|
||||
//delete server and client side players
|
||||
@@ -239,17 +239,17 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||
//TODO: compensate for large distances
|
||||
|
||||
//send all the server's data to this client
|
||||
NetworkPacket newPacket;
|
||||
SerialPacket newPacket;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//TODO: map?
|
||||
|
||||
//players
|
||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
||||
for (auto& it : playerMap) {
|
||||
//TODO: update this for the expanded PlayerEntry structure
|
||||
newPacket.playerInfo.playerIndex = it.first;
|
||||
@@ -262,19 +262,19 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
||||
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||
//end the server
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||
PumpPacket(packet);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Shutdown signal accepted" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePlayerNew(SerialPacket packet) {
|
||||
//register the new PlayerEntry
|
||||
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
||||
PlayerEntry newPlayer;
|
||||
@@ -308,7 +308,7 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||
PlayerEntry::uidCounter++;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
|
||||
//TODO: remove this?
|
||||
//TODO: authenticate who is deleting this player
|
||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||
@@ -316,8 +316,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
}
|
||||
|
||||
//prep the delete packet
|
||||
NetworkPacket delPacket;
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
SerialPacket delPacket;
|
||||
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||
|
||||
//delete the specified playerEntry
|
||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||
@@ -335,7 +335,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
});
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||
}
|
||||
@@ -347,15 +347,15 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
PumpPacket(packet);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
||||
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
||||
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
||||
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||
//I don't really like this, but it'll do for now
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
#include "region_pager.hpp"
|
||||
|
||||
//networking
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
@@ -57,25 +57,25 @@ public:
|
||||
~ServerApplication() = default;
|
||||
|
||||
void Init(int argc, char** argv);
|
||||
void Loop();
|
||||
void Proc();
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
void HandlePacket(NetworkPacket);
|
||||
void HandlePacket(SerialPacket);
|
||||
|
||||
//high cohesion utility functions
|
||||
void HandleBroadcastRequest(NetworkPacket);
|
||||
void HandleJoinRequest(NetworkPacket);
|
||||
void HandleDisconnect(NetworkPacket);
|
||||
void HandleSynchronize(NetworkPacket);
|
||||
void HandleShutdown(NetworkPacket);
|
||||
void HandlePlayerNew(NetworkPacket);
|
||||
void HandlePlayerDelete(NetworkPacket);
|
||||
void HandlePlayerUpdate(NetworkPacket);
|
||||
void HandleRegionRequest(NetworkPacket);
|
||||
void HandleBroadcastRequest(SerialPacket);
|
||||
void HandleJoinRequest(SerialPacket);
|
||||
void HandleDisconnect(SerialPacket);
|
||||
void HandleSynchronize(SerialPacket);
|
||||
void HandleShutdown(SerialPacket);
|
||||
void HandlePlayerNew(SerialPacket);
|
||||
void HandlePlayerDelete(SerialPacket);
|
||||
void HandlePlayerUpdate(SerialPacket);
|
||||
void HandleRegionRequest(SerialPacket);
|
||||
|
||||
//TODO: a function that sends to players in a certain proximity
|
||||
void PumpPacket(NetworkPacket);
|
||||
void PumpPacket(SerialPacket);
|
||||
|
||||
//APIs
|
||||
UDPNetworkUtility network;
|
||||
|
||||
@@ -21,10 +21,14 @@
|
||||
*/
|
||||
#include "server_utility.hpp"
|
||||
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <fstream>
|
||||
#include <cstdlib>
|
||||
|
||||
|
||||
int runSQLScript(sqlite3* db, std::string fname) {
|
||||
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
|
||||
//load the file into a string
|
||||
std::ifstream is(fname);
|
||||
if (!is.is_open()) {
|
||||
return -1;
|
||||
@@ -32,9 +36,15 @@ int runSQLScript(sqlite3* db, std::string fname) {
|
||||
std::string script;
|
||||
getline(is, script, '\0');
|
||||
is.close();
|
||||
//NOTE: flesh out this error if needed
|
||||
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
||||
return -2;
|
||||
|
||||
//run the SQL loaded from the file
|
||||
char* errmsg = nullptr;
|
||||
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
|
||||
if (ret != SQLITE_OK) {
|
||||
//handle any errors received from the SQL
|
||||
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
|
||||
free(errmsg);
|
||||
throw(e);
|
||||
}
|
||||
return 0;
|
||||
return ret;
|
||||
}
|
||||
@@ -26,6 +26,6 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
int runSQLScript(sqlite3* db, std::string fname);
|
||||
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user