Merge branch 'login' (read more)
Made a few tweaks to the code, but the build still works, so I'm merging it into master.
This commit is contained in:
@@ -21,15 +21,11 @@
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*/
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*/
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#include "client_application.hpp"
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#include "client_application.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <chrono>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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ClientApplication ClientApplication::instance;
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//-------------------------
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//-------------------------
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//Scene headers
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//Scene headers
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//-------------------------
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//-------------------------
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@@ -46,15 +42,7 @@ ClientApplication ClientApplication::instance;
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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ClientApplication::ClientApplication() {
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void ClientApplication::Init(int argc, char** argv) {
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//
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}
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ClientApplication::~ClientApplication() {
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//
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}
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void ClientApplication::Init() {
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//load the prerequisites
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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config.Load("rsc\\config.cfg");
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@@ -26,19 +26,14 @@
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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class ClientApplication {
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private:
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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public:
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public:
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static ClientApplication* GetInstance() { return &instance; }
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ClientApplication() = default;
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~ClientApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Proc();
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void Quit();
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void Quit();
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+5
-4
@@ -26,12 +26,13 @@
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using namespace std;
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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cout << "Beginning client" << endl;
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try {
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try {
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ClientApplication::GetInstance()->Init();
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ClientApplication app;
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ClientApplication::GetInstance()->Proc();
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app.Init(argc, argv);
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ClientApplication::GetInstance()->Quit();
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app.Proc();
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app.Quit();
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}
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}
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catch(exception& e) {
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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cerr << "Fatal exception thrown: " << e.what() << endl;
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+24
-24
@@ -63,8 +63,8 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//create the server-side player object
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//create the server-side player object
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//TODO: the login system needs an overhaul
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//TODO: the login system needs an overhaul
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NetworkPacket packet;
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SerialPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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@@ -77,7 +77,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -98,7 +98,7 @@ void InWorld::FrameStart() {
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}
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}
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void InWorld::Update(double delta) {
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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//suck in all waiting packets
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while(network.Receive()) {
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while(network.Receive()) {
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@@ -257,37 +257,37 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//Network handlers
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//-------------------------
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//-------------------------
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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HandleDisconnect(packet);
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break;
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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break;
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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HandlePlayerDelete(packet);
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break;
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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HandlePlayerUpdate(packet);
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break;
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break;
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case NetworkPacket::Type::REGION_CONTENT:
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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HandleRegionContent(packet);
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break;
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break;
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//handle errors
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//handle errors
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default:
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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break;
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}
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}
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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}
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@@ -310,7 +310,7 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
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}
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}
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}
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}
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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void InWorld::HandlePlayerDelete(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant players"));
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throw(std::runtime_error("Cannot delete non-existant players"));
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}
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}
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@@ -324,7 +324,7 @@ void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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}
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}
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}
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}
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void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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return;
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return;
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@@ -338,7 +338,7 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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}
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void InWorld::HandleRegionContent(NetworkPacket packet) {
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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//replace existing regions
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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@@ -352,11 +352,11 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
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//-------------------------
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//-------------------------
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void InWorld::SendState() {
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void InWorld::SendState() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.meta.type = SerialPacket::Type::PLAYER_UPDATE;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.playerIndex = playerIndex;
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packet.playerInfo.playerIndex = playerIndex;
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packet.playerInfo.position = localCharacter->GetPosition();
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packet.playerInfo.position = localCharacter->GetPosition();
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@@ -367,33 +367,33 @@ void InWorld::SendState() {
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}
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}
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void InWorld::RequestDisconnect() {
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void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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char buffer[PACKET_BUFFER_SIZE];
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//send a disconnect request
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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}
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void InWorld::RequestShutDown() {
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void InWorld::RequestShutDown() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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char buffer[PACKET_BUFFER_SIZE];
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//send a shutdown request
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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}
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void InWorld::RequestRegion(int x, int y) {
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void InWorld::RequestRegion(int x, int y) {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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char buffer[PACKET_BUFFER_SIZE];
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//pack the region's data
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//pack the region's data
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packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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packet.regionInfo.x = x;
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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@@ -29,7 +29,7 @@
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//networking
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//networking
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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#include "serial.hpp"
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//graphics
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//graphics
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@@ -72,12 +72,12 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//Network handlers
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//Network handlers
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void HandlePacket(NetworkPacket);
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void HandlePacket(SerialPacket);
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void HandleDisconnect(NetworkPacket);
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void HandleDisconnect(SerialPacket);
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void HandlePlayerNew(NetworkPacket);
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void HandlePlayerNew(SerialPacket);
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void HandlePlayerDelete(NetworkPacket);
|
void HandlePlayerDelete(SerialPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void HandlePlayerUpdate(SerialPacket);
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void HandleRegionContent(NetworkPacket);
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void HandleRegionContent(SerialPacket);
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|
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//Server control
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//Server control
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void SendState();
|
void SendState();
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@@ -78,7 +78,7 @@ void LobbyMenu::FrameStart() {
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|
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void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update(double delta) {
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//suck in all waiting packets
|
//suck in all waiting packets
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NetworkPacket packet;
|
SerialPacket packet;
|
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while(network.Receive()) {
|
while(network.Receive()) {
|
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deserialize(&packet, network.GetInData());
|
deserialize(&packet, network.GetInData());
|
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packet.meta.srcAddress = network.GetInPacket()->address;
|
packet.meta.srcAddress = network.GetInPacket()->address;
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@@ -126,11 +126,11 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//the vars
|
//the vars
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//broadcast to the network, or a specific server
|
//broadcast to the network, or a specific server
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
|
||||||
|
|
||||||
@@ -141,11 +141,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
||||||
//the vars
|
//the vars
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//join the selected server
|
//join the selected server
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
|
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
@@ -181,16 +181,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
void LobbyMenu::HandlePacket(SerialPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE: {
|
case SerialPacket::Type::BROADCAST_RESPONSE: {
|
||||||
ServerInformation server;
|
ServerInformation server;
|
||||||
server.name = packet.serverInfo.name;
|
server.name = packet.serverInfo.name;
|
||||||
server.address = packet.meta.srcAddress;
|
server.address = packet.meta.srcAddress;
|
||||||
serverInfo.push_back(server);
|
serverInfo.push_back(server);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
clientIndex = packet.clientInfo.index;
|
clientIndex = packet.clientInfo.index;
|
||||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
@@ -198,7 +198,7 @@ void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
|||||||
|
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -30,7 +30,7 @@
|
|||||||
|
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -55,7 +55,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//global
|
//global
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|||||||
+66
-66
@@ -29,25 +29,25 @@
|
|||||||
//internal serialization functions
|
//internal serialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serializeType(NetworkPacket* packet, char* buffer) {
|
void serializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeServer(NetworkPacket* packet, char* buffer) {
|
void serializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
void serializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
void serializePlayer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||||
@@ -71,9 +71,9 @@ void serializePlayer(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
||||||
@@ -81,10 +81,10 @@ void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
//format
|
//format
|
||||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
||||||
@@ -107,25 +107,25 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
//internal deserialization functions
|
//internal deserialization functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
void deserializeType(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
void deserializeServer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
void deserializeClient(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
void deserializePlayer(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//indexes
|
//indexes
|
||||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
||||||
@@ -149,9 +149,9 @@ void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||||
@@ -159,9 +159,9 @@ void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
|
|||||||
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
||||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
||||||
buffer += sizeof(NetworkPacket::Type);
|
buffer += sizeof(SerialPacket::Type);
|
||||||
|
|
||||||
//x & y
|
//x & y
|
||||||
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
||||||
@@ -190,87 +190,87 @@ void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|||||||
//the interface functions
|
//the interface functions
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void serialize(NetworkPacket* packet, void* buffer) {
|
void serialize(SerialPacket* packet, void* buffer) {
|
||||||
switch(packet->meta.type) {
|
switch(packet->meta.type) {
|
||||||
//No extra data
|
//No extra data
|
||||||
case NetworkPacket::Type::NONE:
|
case SerialPacket::Type::NONE:
|
||||||
case NetworkPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case NetworkPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Server info
|
//Server info
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
//Player info
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
void deserialize(SerialPacket* packet, void* buffer) {
|
||||||
//find the type, so that you can actually deserialize the packet!
|
//find the type, so that you can actually deserialize the packet!
|
||||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||||
switch(packet->meta.type) {
|
switch(packet->meta.type) {
|
||||||
//No extra data
|
//No extra data
|
||||||
case NetworkPacket::Type::NONE:
|
case SerialPacket::Type::NONE:
|
||||||
case NetworkPacket::Type::PING:
|
case SerialPacket::Type::PING:
|
||||||
case NetworkPacket::Type::PONG:
|
case SerialPacket::Type::PONG:
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
//NOTHING
|
//NOTHING
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Server info
|
//Server info
|
||||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Client info
|
//Client info
|
||||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//Player info
|
//Player info
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//region info
|
//region info
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case NetworkPacket::Type::REGION_CONTENT:
|
case SerialPacket::Type::REGION_CONTENT:
|
||||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#ifndef SERIAL_HPP_
|
#ifndef SERIAL_HPP_
|
||||||
#define SERIAL_HPP_
|
#define SERIAL_HPP_
|
||||||
|
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
/* TODO: Keep the PACKET_BUFFER_SIZE up to date
|
/* TODO: Keep the PACKET_BUFFER_SIZE up to date
|
||||||
* NOTE: REGION_CONTENT is currently the largest type of packet
|
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||||
@@ -30,9 +30,9 @@
|
|||||||
* map format: sizeof(int) * 2
|
* map format: sizeof(int) * 2
|
||||||
* metadata: sizeof(metadata)
|
* metadata: sizeof(metadata)
|
||||||
*/
|
*/
|
||||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(NetworkPacket::Metadata)
|
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(SerialPacket::Metadata)
|
||||||
|
|
||||||
void serialize(NetworkPacket* const, void*);
|
void serialize(SerialPacket* const, void*);
|
||||||
void deserialize(NetworkPacket* const, void*);
|
void deserialize(SerialPacket* const, void*);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -19,8 +19,8 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef NETWORKPACKET_HPP_
|
#ifndef SERIALPACKET_HPP_
|
||||||
#define NETWORKPACKET_HPP_
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
@@ -31,8 +31,7 @@
|
|||||||
|
|
||||||
#pragma pack(push, 0)
|
#pragma pack(push, 0)
|
||||||
|
|
||||||
//TODO: rename to serial packet
|
union SerialPacket {
|
||||||
union NetworkPacket {
|
|
||||||
//types of packets
|
//types of packets
|
||||||
enum class Type {
|
enum class Type {
|
||||||
//default: there is something wrong
|
//default: there is something wrong
|
||||||
@@ -112,7 +111,7 @@ union NetworkPacket {
|
|||||||
}regionInfo;
|
}regionInfo;
|
||||||
|
|
||||||
//defaults
|
//defaults
|
||||||
NetworkPacket() {
|
SerialPacket() {
|
||||||
meta.type = Type::NONE;
|
meta.type = Type::NONE;
|
||||||
meta.srcAddress = {0,0};
|
meta.srcAddress = {0,0};
|
||||||
}
|
}
|
||||||
@@ -24,12 +24,6 @@
|
|||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Static declarations
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
EditorApplication EditorApplication::instance;
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Scene headers
|
//Scene headers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -42,15 +36,7 @@ EditorApplication EditorApplication::instance;
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
EditorApplication::EditorApplication() {
|
void EditorApplication::Init(int argc, char** argv) {
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
EditorApplication::~EditorApplication() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void EditorApplication::Init() {
|
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
if (SDL_Init(SDL_INIT_VIDEO))
|
if (SDL_Init(SDL_INIT_VIDEO))
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
|
|||||||
@@ -27,15 +27,11 @@
|
|||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
class EditorApplication {
|
class EditorApplication {
|
||||||
private:
|
|
||||||
EditorApplication();
|
|
||||||
~EditorApplication();
|
|
||||||
static EditorApplication instance;
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static EditorApplication* GetInstance() { return &instance; }
|
EditorApplication() = default;
|
||||||
|
~EditorApplication() = default;
|
||||||
|
|
||||||
void Init();
|
void Init(int argc, char** argv);
|
||||||
void Proc();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
|
|||||||
+5
-4
@@ -26,12 +26,13 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
int main(int, char**) {
|
int main(int argc, char** argv) {
|
||||||
cout << "Beginning editor" << endl;
|
cout << "Beginning editor" << endl;
|
||||||
try {
|
try {
|
||||||
EditorApplication::GetInstance()->Init();
|
EditorApplication app;
|
||||||
EditorApplication::GetInstance()->Proc();
|
app.Init(argc, argv);
|
||||||
EditorApplication::GetInstance()->Quit();
|
app.Proc();
|
||||||
|
app.Quit();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
#TODO: The build process needs revising
|
||||||
#for use on Windows:
|
#for use on Windows:
|
||||||
|
|
||||||
#MKDIR=mkdir
|
#MKDIR=mkdir
|
||||||
|
|||||||
@@ -1,11 +1,13 @@
|
|||||||
|
--TODO: The SQL startup script needs revising
|
||||||
|
|
||||||
-------------------------
|
-------------------------
|
||||||
--Server
|
--Server
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||||
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
username varchar(30) UNIQUE,
|
username varchar(100) UNIQUE,
|
||||||
password varchar(30),
|
password varchar(100), --NOTE: DO NOT DO THIS!!
|
||||||
blacklisted BIT DEFAULT 0,
|
blacklisted BIT DEFAULT 0,
|
||||||
whitelisted BIT DEFAULT 1
|
whitelisted BIT DEFAULT 1
|
||||||
);
|
);
|
||||||
@@ -14,31 +16,30 @@ CREATE TABLE IF NOT EXISTS UserAccounts (
|
|||||||
--Items
|
--Items
|
||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS GlobalItemList (
|
|
||||||
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
|
|
||||||
itemName varchar(30) UNIQUE,
|
|
||||||
itemImage varchar(30),
|
|
||||||
type varchar(15), --{'mundane', 'consumable', 'equipment'}
|
|
||||||
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
|
|
||||||
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
|
|
||||||
);
|
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS MundaneItems (
|
CREATE TABLE IF NOT EXISTS MundaneItems (
|
||||||
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
--holds whatever
|
itemID INTEGER,
|
||||||
|
stackSize INTEGER DEFAULT 0,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Consumables (
|
CREATE TABLE IF NOT EXISTS Consumables (
|
||||||
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
|
itemID INTEGER,
|
||||||
|
stackSize INTEGER DEFAULT 0,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
--holds all consumable items info (food, potions, etc.)
|
--holds all consumable items info (food, potions, etc.)
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS Equipment (
|
CREATE TABLE IF NOT EXISTS Equipment (
|
||||||
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
|
--metadata
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
|
itemID INTEGER,
|
||||||
|
owner INTEGER REFERENCES PlayerCharacters(uid)
|
||||||
--hold all equipment info
|
--hold all equipment info
|
||||||
|
--stat mods, special effects, etc.
|
||||||
);
|
);
|
||||||
|
|
||||||
-------------------------
|
-------------------------
|
||||||
@@ -46,28 +47,36 @@ CREATE TABLE IF NOT EXISTS Equipment (
|
|||||||
-------------------------
|
-------------------------
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
CREATE TABLE IF NOT EXISTS PlayerCharacters (
|
||||||
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
|
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||||
name varchar(30) UNIQUE,
|
|
||||||
|
|
||||||
--stats
|
--metadata
|
||||||
currentLevel INTEGER DEFAULT 0,
|
handle varchar(100) UNIQUE,
|
||||||
currentExperience INTEGER DEFAULT 0,
|
avatar varchar(100),
|
||||||
maxHealth INTEGER DEFAULT 0,
|
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||||
maxMana INTEGER DEFAULT 0,
|
|
||||||
currentHealth INTEGER DEFAULT 0,
|
--position
|
||||||
currentMana INTEGER DEFAULT 0,
|
mapIndex INTEGER DEFAULT 0,
|
||||||
attack INTEGER DEFAULT 0,
|
positionX INTEGER DEFAULT 0,
|
||||||
defence INTEGER DEFAULT 0,
|
positionY INTEGER DEFAULT 0,
|
||||||
--etc.
|
|
||||||
|
--statistics
|
||||||
|
level INTEGER DEFAULT 0,
|
||||||
|
exp INTEGER DEFAULT 0,
|
||||||
|
maxHP INTEGER DEFAULT 0,
|
||||||
|
health INTEGER DEFAULT 0,
|
||||||
|
maxMP INTEGER DEFAULT 0,
|
||||||
|
mana INTEGER DEFAULT 0,
|
||||||
|
attack INTEGER DEFAULT 0,
|
||||||
|
defence INTEGER DEFAULT 0,
|
||||||
|
intelligence INTEGER DEFAULT 0,
|
||||||
|
resistance INTEGER DEFAULT 0,
|
||||||
|
accuracy REAL DEFAULT 0.0,
|
||||||
|
evasion REAL DEFAULT 0.0,
|
||||||
|
luck REAL DEFAULT 0.0,
|
||||||
|
|
||||||
--equipment
|
--equipment
|
||||||
weapon INTEGER REFERENCES Equipment(equipmentID),
|
weapon INTEGER REFERENCES Equipment(uid),
|
||||||
helmet INTEGER REFERENCES Equipment(equipmentID),
|
helmet INTEGER REFERENCES Equipment(uid),
|
||||||
armour INTEGER REFERENCES Equipment(equipmentID)
|
armour INTEGER REFERENCES Equipment(uid)
|
||||||
--etc.
|
--etc.
|
||||||
);
|
);
|
||||||
|
|
||||||
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
|
|
||||||
characterID INTEGER REFERENCES PlayerCharacters(characterID),
|
|
||||||
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
|
|
||||||
);
|
|
||||||
|
|||||||
+1
-1
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
|
|||||||
try {
|
try {
|
||||||
ServerApplication app;
|
ServerApplication app;
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Loop();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
|
|||||||
@@ -87,7 +87,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||||
|
|
||||||
std::cout << "Initialized the map system" << std::endl;
|
std::cout << "Initialized the map system" << std::endl;
|
||||||
std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
|
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||||
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||||
|
|
||||||
//finalize the startup
|
//finalize the startup
|
||||||
@@ -97,8 +97,8 @@ void ServerApplication::Init(int argc, char** argv) {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::Loop() {
|
void ServerApplication::Proc() {
|
||||||
NetworkPacket packet;
|
SerialPacket packet;
|
||||||
while(running) {
|
while(running) {
|
||||||
//suck in the waiting packets & process them
|
//suck in the waiting packets & process them
|
||||||
while(network.Receive()) {
|
while(network.Receive()) {
|
||||||
@@ -133,38 +133,38 @@ void ServerApplication::Quit() {
|
|||||||
//Define the uber switch
|
//Define the uber switch
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||||
switch(packet.meta.type) {
|
switch(packet.meta.type) {
|
||||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||||
HandleBroadcastRequest(packet);
|
HandleBroadcastRequest(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::JOIN_REQUEST:
|
case SerialPacket::Type::JOIN_REQUEST:
|
||||||
HandleJoinRequest(packet);
|
HandleJoinRequest(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::DISCONNECT:
|
case SerialPacket::Type::DISCONNECT:
|
||||||
HandleDisconnect(packet);
|
HandleDisconnect(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::SYNCHRONIZE:
|
case SerialPacket::Type::SYNCHRONIZE:
|
||||||
HandleSynchronize(packet);
|
HandleSynchronize(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::SHUTDOWN:
|
case SerialPacket::Type::SHUTDOWN:
|
||||||
HandleShutdown(packet);
|
HandleShutdown(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_NEW:
|
case SerialPacket::Type::PLAYER_NEW:
|
||||||
HandlePlayerNew(packet);
|
HandlePlayerNew(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_DELETE:
|
case SerialPacket::Type::PLAYER_DELETE:
|
||||||
HandlePlayerDelete(packet);
|
HandlePlayerDelete(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
case SerialPacket::Type::PLAYER_UPDATE:
|
||||||
HandlePlayerUpdate(packet);
|
HandlePlayerUpdate(packet);
|
||||||
break;
|
break;
|
||||||
case NetworkPacket::Type::REGION_REQUEST:
|
case SerialPacket::Type::REGION_REQUEST:
|
||||||
HandleRegionRequest(packet);
|
HandleRegionRequest(packet);
|
||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -173,9 +173,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
|||||||
//Handle various network input
|
//Handle various network input
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||||
//send back the server's metadata
|
//send back the server's metadata
|
||||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||||
//TODO: version info
|
//TODO: version info
|
||||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||||
//TODO: player count
|
//TODO: player count
|
||||||
@@ -185,7 +185,7 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
|||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||||
//register the new client
|
//register the new client
|
||||||
ClientEntry newClient;
|
ClientEntry newClient;
|
||||||
newClient.address = packet.meta.srcAddress;
|
newClient.address = packet.meta.srcAddress;
|
||||||
@@ -193,7 +193,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|||||||
|
|
||||||
//send the client their index
|
//send the client their index
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||||
packet.clientInfo.index = ClientEntry::uidCounter;
|
packet.clientInfo.index = ClientEntry::uidCounter;
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
|
|
||||||
@@ -205,7 +205,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|||||||
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
|
||||||
//disconnect the specified client
|
//disconnect the specified client
|
||||||
@@ -215,8 +215,8 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|||||||
clientMap.erase(packet.clientInfo.index);
|
clientMap.erase(packet.clientInfo.index);
|
||||||
|
|
||||||
//prep the delete packet
|
//prep the delete packet
|
||||||
NetworkPacket delPacket;
|
SerialPacket delPacket;
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
//TODO: can this use DeletePlayer() instead?
|
//TODO: can this use DeletePlayer() instead?
|
||||||
//delete server and client side players
|
//delete server and client side players
|
||||||
@@ -239,17 +239,17 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
|||||||
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||||
//TODO: compensate for large distances
|
//TODO: compensate for large distances
|
||||||
|
|
||||||
//send all the server's data to this client
|
//send all the server's data to this client
|
||||||
NetworkPacket newPacket;
|
SerialPacket newPacket;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//TODO: map?
|
//TODO: map?
|
||||||
|
|
||||||
//players
|
//players
|
||||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
||||||
for (auto& it : playerMap) {
|
for (auto& it : playerMap) {
|
||||||
//TODO: update this for the expanded PlayerEntry structure
|
//TODO: update this for the expanded PlayerEntry structure
|
||||||
newPacket.playerInfo.playerIndex = it.first;
|
newPacket.playerInfo.playerIndex = it.first;
|
||||||
@@ -262,19 +262,19 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||||
//end the server
|
//end the server
|
||||||
running = false;
|
running = false;
|
||||||
|
|
||||||
//disconnect all clients
|
//disconnect all clients
|
||||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
std::cout << "Shutdown signal accepted" << std::endl;
|
std::cout << "Shutdown signal accepted" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerNew(SerialPacket packet) {
|
||||||
//register the new PlayerEntry
|
//register the new PlayerEntry
|
||||||
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
||||||
PlayerEntry newPlayer;
|
PlayerEntry newPlayer;
|
||||||
@@ -308,7 +308,7 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
|||||||
PlayerEntry::uidCounter++;
|
PlayerEntry::uidCounter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
|
||||||
//TODO: remove this?
|
//TODO: remove this?
|
||||||
//TODO: authenticate who is deleting this player
|
//TODO: authenticate who is deleting this player
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
@@ -316,8 +316,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//prep the delete packet
|
//prep the delete packet
|
||||||
NetworkPacket delPacket;
|
SerialPacket delPacket;
|
||||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||||
|
|
||||||
//delete the specified playerEntry
|
//delete the specified playerEntry
|
||||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||||
@@ -335,7 +335,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
||||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||||
}
|
}
|
||||||
@@ -347,15 +347,15 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||||
//I don't really like this, but it'll do for now
|
//I don't really like this, but it'll do for now
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
|
|||||||
@@ -33,7 +33,7 @@
|
|||||||
#include "region_pager.hpp"
|
#include "region_pager.hpp"
|
||||||
|
|
||||||
//networking
|
//networking
|
||||||
#include "network_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "serial.hpp"
|
#include "serial.hpp"
|
||||||
|
|
||||||
@@ -57,25 +57,25 @@ public:
|
|||||||
~ServerApplication() = default;
|
~ServerApplication() = default;
|
||||||
|
|
||||||
void Init(int argc, char** argv);
|
void Init(int argc, char** argv);
|
||||||
void Loop();
|
void Proc();
|
||||||
void Quit();
|
void Quit();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void HandlePacket(NetworkPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//high cohesion utility functions
|
//high cohesion utility functions
|
||||||
void HandleBroadcastRequest(NetworkPacket);
|
void HandleBroadcastRequest(SerialPacket);
|
||||||
void HandleJoinRequest(NetworkPacket);
|
void HandleJoinRequest(SerialPacket);
|
||||||
void HandleDisconnect(NetworkPacket);
|
void HandleDisconnect(SerialPacket);
|
||||||
void HandleSynchronize(NetworkPacket);
|
void HandleSynchronize(SerialPacket);
|
||||||
void HandleShutdown(NetworkPacket);
|
void HandleShutdown(SerialPacket);
|
||||||
void HandlePlayerNew(NetworkPacket);
|
void HandlePlayerNew(SerialPacket);
|
||||||
void HandlePlayerDelete(NetworkPacket);
|
void HandlePlayerDelete(SerialPacket);
|
||||||
void HandlePlayerUpdate(NetworkPacket);
|
void HandlePlayerUpdate(SerialPacket);
|
||||||
void HandleRegionRequest(NetworkPacket);
|
void HandleRegionRequest(SerialPacket);
|
||||||
|
|
||||||
//TODO: a function that sends to players in a certain proximity
|
//TODO: a function that sends to players in a certain proximity
|
||||||
void PumpPacket(NetworkPacket);
|
void PumpPacket(SerialPacket);
|
||||||
|
|
||||||
//APIs
|
//APIs
|
||||||
UDPNetworkUtility network;
|
UDPNetworkUtility network;
|
||||||
|
|||||||
@@ -21,10 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "server_utility.hpp"
|
#include "server_utility.hpp"
|
||||||
|
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
|
||||||
int runSQLScript(sqlite3* db, std::string fname) {
|
//load the file into a string
|
||||||
std::ifstream is(fname);
|
std::ifstream is(fname);
|
||||||
if (!is.is_open()) {
|
if (!is.is_open()) {
|
||||||
return -1;
|
return -1;
|
||||||
@@ -32,9 +36,15 @@ int runSQLScript(sqlite3* db, std::string fname) {
|
|||||||
std::string script;
|
std::string script;
|
||||||
getline(is, script, '\0');
|
getline(is, script, '\0');
|
||||||
is.close();
|
is.close();
|
||||||
//NOTE: flesh out this error if needed
|
|
||||||
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
//run the SQL loaded from the file
|
||||||
return -2;
|
char* errmsg = nullptr;
|
||||||
|
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
|
||||||
|
if (ret != SQLITE_OK) {
|
||||||
|
//handle any errors received from the SQL
|
||||||
|
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
|
||||||
|
free(errmsg);
|
||||||
|
throw(e);
|
||||||
}
|
}
|
||||||
return 0;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -26,6 +26,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
int runSQLScript(sqlite3* db, std::string fname);
|
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user