Imported update to FrameRate

This commit is contained in:
Kayne Ruse
2013-06-04 21:11:21 +10:00
parent a8b798ddff
commit a260f29d4f
4 changed files with 39 additions and 17 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ TestSystems::~TestSystems() {
//-------------------------
void TestSystems::FrameStart() {
frameRate.Calculate();
FrameRate::Calculate();
}
void TestSystems::Update(double delta) {
@@ -60,7 +60,7 @@ string IToS(int i) {
void TestSystems::Render(SDL_Surface* const screen) {
playerMgr.DrawAllTo(screen);
font.DrawStringTo("FPS: " + IToS(frameRate.GetFrameRate()), screen, 16, 16);
font.DrawStringTo("FPS: " + IToS(FrameRate::GetFrameRate()), screen, 16, 16);
}
//-------------------------
-2
View File
@@ -45,8 +45,6 @@ protected:
UDPNetworkUtility* netUtil = nullptr;
PlayerManager playerMgr;
FrameRate frameRate;
RasterFont font;
int playerCounter;