The client->server->client region protocol is working

This commit is contained in:
Kayne Ruse
2014-04-06 02:48:43 +11:00
parent 27bda5dc28
commit 99aecbfdbb
5 changed files with 37 additions and 43 deletions
+12 -1
View File
@@ -114,7 +114,7 @@ void ServerApplication::Init(int argc, char** argv) {
cout << "Startup completed successfully" << endl;
//debugging
mapPager.GetRegion(0, 0);
//
}
void ServerApplication::Loop() {
@@ -180,6 +180,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
case NetworkPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
case NetworkPacket::Type::REGION_REQUEST:
HandleRegionRequest(packet);
break;
//handle errors
default:
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
@@ -340,6 +343,14 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
PumpPacket(packet);
}
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
char buffer[PACKET_BUFFER_SIZE];
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
packet.regionInfo.region = mapPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
serialize(&packet, buffer);
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::PumpPacket(NetworkPacket packet) {
//I don't really like this, but it'll do for now
char buffer[PACKET_BUFFER_SIZE];