Imported ConfigUtility, updating it for this project
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@@ -4,14 +4,14 @@ LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o)
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o player_manager.o config_utility.o)
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,a)
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#source
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SRC=test_systems.cpp in_game.cpp player_manager.cpp
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SRC=test_systems.cpp in_game.cpp
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#targets
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all: $(OBJ) $(OUT)
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