Working on the initial database layout
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## Server
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#### UserAccount
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* userAccountID primary key
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* username unique
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* password --stored in the database (hashed)?
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* blacklisted {false, true}
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* whitelisted {true, false}
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## Items
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#### Notes
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* These are static; they're immutable during runtime
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#### ItemList
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* itemListID primary key
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* itemName unique
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* itemImage
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* type {mundane, consumable, equipment, etc.}
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* stackable {1-max; -1 for false}
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* maxUniqueCopies {1-max; -1 for unlimited}
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#### MundaneItemList
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* itemListID foreign key -> ItemList.itemListID
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* TODO: attributes
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#### ConsumableItemList
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* itemListID foreign key -> ItemList.itemListID
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* TODO: attributes
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#### EquipmentItemList
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* itemListID foreign key -> ItemList.itemListID
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* TODO: attributes
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## Player
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#### Notes
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* These change as the character progresses and grows
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#### PlayerCharacter
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* playerCharacterID primary key
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* characterName unique
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* TODO: customizable sprite
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#### PlayerStatistics
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* playerCharacterID foreign key -> PlayerCharacter.playerCharacterID
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* currentLevel
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* currentExperience
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* maxHealth
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* maxMana
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* currentHealth
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* currentMana
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* attack
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* defence
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* TODO: etc.
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#### PlayerEquipment
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* playerCharacterID foreign key -> PlayerCharacter.playerCharacterID
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* head foreign key -> ItemList.itemListID
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* weapon foreign key -> ItemList.itemListID
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* armour foreign key -> ItemList.itemListID
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* TODO: etc.
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#### PlayerInventoryItem
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* playerCharacterID foreign key -> PlayerCharacter.playerCharacterID
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* itemListID foreign key -> ItemList.itemListID
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