Separated some character code into Renderable
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@@ -31,10 +31,6 @@ void Character::Update() {
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sprite.Update(0.016);
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}
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void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
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}
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void Character::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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