58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character.hpp"
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void Character::Update() {
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if (motion.x && motion.y) {
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origin += motion * CHARACTER_WALKING_MOD;
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}
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else if (motion != 0) {
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origin += motion;
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}
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sprite.Update(0.016);
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}
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void Character::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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sprite.SetYIndex(0);
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}
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else if (motion.y < 0) {
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sprite.SetYIndex(1);
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}
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else if (motion.x > 0) {
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sprite.SetYIndex(3);
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}
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else if (motion.x < 0) {
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sprite.SetYIndex(2);
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}
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//animation
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if (motion != 0) {
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sprite.SetDelay(0.1);
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}
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else {
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sprite.SetDelay(0);
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sprite.SetXIndex(0);
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}
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}
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